Recent content by Jaxtron

  1. Jaxtron

    What was done right in other MMOs? Or what do you miss from other games?

    UO Housing: I know others will disagree with me but I liked the housing. I like that I could place it where I wanted and that I could run around and visit other houses without zoning into some instance. I liked that I could decorate my house with pretty much anything I found just by locking...
  2. Jaxtron

    Art and Ingame Graphics : Weapon/Armor Realism

    Me too. I swore there is no way I am going to play a game that looks so cartoonish. Unfortunately, after playing EQ2 since launch, I was getting burnt out on that and there wasn't anything else so I went to WoW. I have enjoyed the game but don't care at all for the over all look.
  3. Jaxtron

    Slow..

    I have to agree here. I am desperate for a game (grinding rep in WoW doesn't count as a game to me) and even knowing that HJ may be a ways off, if I can at least get info occasionally, it will help me hold on to the little sanity I have left. Please, any thing!!
  4. Jaxtron

    Still excited for Hero's Journey?

    I am playing WoW and don't raid so yea, I am still very excited about the game. It is the only one scheduled for release in the next year that really has me interested. The concepts planned, the role playing aspect, the combination of any two classes, the engine itself, etc. have me very...
  5. Jaxtron

    Heroesjourney.net's forums?

    I have to agree with the posts here. I have tried the official forum and will browse there once in a while but it is just almost painful. And yea, they really have to have a new forum when it gets closer to release if they want people to post on any "offical" site and not just fan sites...
  6. Jaxtron

    Alternate ways to open locks?

    WOW pretty much does that. There are still the ocassional chests in dungeons that are stationary and may or may not be locked but monsters you fight have a chance of dropping a treasure chest that is locked. You put the chest into your inventory just like the other loot. You then find a rogue...
  7. Jaxtron

    Alternate ways to open locks?

    There is always the option of a spell that can be cast my a mage of some sort to unlock a chest or door. Perhaps not as reliably as a mechanical unlocking by a rogue but still would give another alternative. Maybe it works 50% of the the time but if it fails, it won't work for that particular...
  8. Jaxtron

    Tiered pricing has been implemented!

    My main character in WoW is a level 60 orc hunter. I have soloed almost all the time. I am in a small guild of friends and family and most of them are soloers. I have no desire to raid and was pleased with my equipment. I would like better and will get better when others in my guild get high...
  9. Jaxtron

    Tiered pricing *will not work*

    This may have already been mentioned (I kind of skipped around on this thread) but shortly before I left EQ, they developed a special server, for those who were willing to spend the money, that had more events and a lot higher GM interaction. It was like $40 a month with the normal rate being...
  10. Jaxtron

    Tiered pricing *will not work*

    I like this idea. Although I would prefer not to, if needed and it seemed worth it, I could blow a few bucks here and there for some special ticketed event but I have friends who wouldn't be willing to do so. If we had the option of spending in-game money, the ticketed events might not be such...
  11. Jaxtron

    Art and Ingame Graphics : Weapon/Armor Realism

    I agree, this being a new engine, built strictly for this type of game, I hope they have a way of dealing with clipping issues. Knowing how it is handled in all the other games (or not handled actually) I would think when they started designing the engine, this would be something that was in...
  12. Jaxtron

    Art and Ingame Graphics : Weapon/Armor Realism

    How would you eliminate the clipping of a large weapon? I guess they could change the animation so it swings wider or sits higher or something to avoid the ground. You could make the weapon a more realistic size (which some are opposed to). Or I guess you could do some graphic representation...
  13. Jaxtron

    My weapon: My choice or yours?

    Complete freedom will take some getting used to. I have played so many games where a wizard carried a staff or dagger, a warrior got the big two-handed sword and a rogue got the rapier. I do like the flexibility. So is this mainly cosmetics or is this in function also? If I am a wizard...
  14. Jaxtron

    BIG GROUPS or little grps?

    I would like to know the answer to this also. Games seem to vary so much on what they consider a "group". Anywhere from five to 10 characters make up a standard group in most games, not taking into account raids. The problem is, five just isn't very many if you have several friends playing...
  15. Jaxtron

    Art and Ingame Graphics : Weapon/Armor Realism

    I have no problem with the ornately detailed armor or some flashy spiked weapon but the extreme does somewhat distract me. Seeing a sword that is so long you lose half the blade in the ground just doesn't make sense to me. Yea, I know, this is fantasy and throwing fireballs isn't logical but...
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