Recent content by Redfang

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    Name one MMORPG experiance that you enjoyed!

    My most vivid memory was my first trip to Luclin in Everquest, followed up by my first trip to Antonica. I was so scared! I had been spending my time in Faydwer and I was convinced if I left there I would be killed, burned on some orc funeral pyre and my ashes scattered. My little knees were...
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    What was your favorite MMORPG, and why?

    The original Everquest. :) Most likely the reason I liked it best was that it was my first mmorpg. But there were other reasons. I loved the world and the music. Some of the songs in that game haunt me still. I loved the fact that there was so much to do. There is a TON of content in...
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    Hmmm! Regarding item stats....

    That is due to the fact that weapons will, to my knowledge, be no better than another, initially. Adding Wyr to them is what sets them apart. This way, you can weild a staff, 1h sword, 2h sword etc, and not be penalized because "a mage should not be weilding a sword!". B) ~ Jaraeth [/b] Ok...
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    Hmmm! Regarding item stats....

    Puzzling. Conspicuously absent from that screenshot are any numerical stats. There is no +3, or 25/22, or 2.6, or anything where I can guage the lethality of one weapon from another. :blink: I wonder what's up with that?
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    End Game

    If I could nominate one person from all the message boards I participate on to be in the beta, it would be Morneblade (far, far ahead of me). In fact, I will go so far as to say HJ should take him right now. :P The reason is (and I mean this good naturedly) is that from his various posts I...
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    End Game

    I don't have a problem, per se, with raid content being available as one of numerous other play options. The problem is that it has an effect on the game. People who do that sort of thing believe very strongly that anything that takes 30 people to do should have rewards far greater than...
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    What's new pussycat woah woah woah~

    My two cents. :P It isn't that there is nothing a martial artist can do to someone who is trying to grab hold of them and take them to the ground. But a lot of the things you can do would injure that person severely, if not kill them. This you cannot do for a televison show. :blink: So...
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    The coolest thing I have ever seen in a game

    Here is something cool that almost was. I am not writing it to bash the game in question. I am writing to make a suggestion about a cool concept that could be introduced into HJ if it had a tootsie roll center instead of a rock. When I played SWG (in beta and at launch) we had been told *cough*...
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    Epic One of a Kind

    So long as you use mechanisms that avoid promoting a grind/race, then that alleviates my concern. Most of the things you list avoid the grinding to endgame issue. But one does not. For example, the first person ever to kill a specific 50 mob doesn't know what it drops (they assume and hope it...
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    So long, and thanks for all the fish!

    Ok, I'll make a list. But please remember this is a list of why I left various games (rightly or wrongly), not why I think everyone should leave that particular game or anything objective. It's totally subjective and biased. :P Everquest: I really loved this game. It was by far the best of...
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    Service Abilities

    I hate item decay (the Platonic form of tedium), so for that and many other reasons I have reservations about the service system.
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    Epic One of a Kind

    I have never been a fan of items that only one player will ever be able to enjoy. What that does is turn an adventuring game into a race. Obviously you have a better chance of getting that item if you get to what drops or rewards it first. Then we have yet another game where people feel...
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    End Game

    The problem has never been with how to make end game content. That's easy. It's not much more difficult to make a monster level 100 than it is to make one level 10. The only thing that makes end game content significantly different than any other content is mob strength and ... .... here's...
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    FOTM and Choice Making

    Maybe we aren't so far apart in our views, but just looking at it from two different directions. Let me use a small example. Suppose as a warrior or gearknight I carry a shield. Let's say I have choices about what I can do, skillwise, with that shield. I can improve my skill at using it for...
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    Mirror, mirror on the wall ...

    Let's face it. We put a lot of time into our characters and we like looking at them. :P That is why I am hoping we will have a high quality paperdoll in the game (the screen that shows your character, their stuff and their skills). I saw a little of the video and I can only assume that...
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