Recent content by Shaduu

  1. Shaduu

    Haelrahv

    I recently encountered a tiny world called Haelrahv. www.Haelrahv.com A DR knock-off that uses the Wizard front end. I think it's a hobby effort by an ex(?)-Simu developer. Text-based, obviously, but pretty extensive for all that. Money is easy to make, and there are oodles of places to...
  2. Shaduu

    Questions for Simu Dev's

    Just began a thread in General Discussion called "Game Design vs. Player Culture." Be REALLY interested in what developers have to say about it.
  3. Shaduu

    MUDflation - How to counter it

    The thoughts in this thread are great. I've just started a new thread that is peripheral but related to this one, I think. Called "Game Design vs. Player Culture." I'd love to see some of your ideas there.
  4. Shaduu

    Game Design vs. Player Culture

    One thing that has fascinated me with the growth of MMORPGs is the interplay between the world that the designers create, and how activity within that environment shapes the player experience. By way of example, I'll offer an observation from DR. In the early days, the square outside of the...
  5. Shaduu

    Housing

    One of the best things about a big world is that there's something in it for all the vast variety of needs and wants that tramp through it. Some folks just don't care to have a house, any more than they care that they don't have to eat or sleep. Others see a private home as a place to indulge...
  6. Shaduu

    Individual Mastery

    I appreciate the compliment. But back to the topic...has this been discussed in earlier threads? I'm new to this forum, and haven't explored all the dusty tomes of years past. Can I get a pointer to earlier discussions? Or...if it is actually new and unexplored? I'd really like to hear...
  7. Shaduu

    The Trouble With Addiction

    Almost anything can become addicting, or at least, habituating. The definitions become far more tedious as they become more accurate. Direct biochemical stimulation gets mixed up and complex when simple psych responses start playing with the biochemistry of the brain. Where does psych end and...
  8. Shaduu

    What is the most important aspect of the MMORPG experience?

    Perhaps I'm missing something, but most of the things that seem to come to the fore in this thread are "what makes a good RPG"? The question is, of course, asking about MMORPGs. For me, what makes a good experience is the second M...interacting with real people in real time. I can get the...
  9. Shaduu

    What is the =maximum= that you'd be willing to pay for a game?

    Box price is almost irrelevant. For the right game, I'd pony up whatever is necessary. The ocst has to match the value, however. Monthly fee is a different matter, as it has to be budgeted. $20 seems a good price point to me.
  10. Shaduu

    Individual Mastery

    I'm sure that this has been discussed ad nauseum in other posts, but I'd like to add my two cents worth. I know that it has been firmly decided that the experience system will be level-based, rather than learning and teaching, as in DR. And it has a great many merits, simplicity foremost...
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