Tom
An Old Friend
Go down to the hold and ready a small Canterillian Dragon Stasis Chamber.
Remove all the components so it is an empty shell.
Inside, I want you to place two boxes. One Red and One Blue.
Inside the red box, place a starmap of this region of the galactic arm showing the location of all star tunnel entrances and exits. Include construction plans for building a Class Erpzit craft. Place a primer they can use to decipher our instructions.
Inside the Blue Box, place an orb with DNA dissolving enzyme and instructions in their language stating it is a cure for all disease. Put a trap that activates if the orb is moved that releases the enzyme forcibly to the atmosphere.
In our language, clearly label each box with their contents and function.
Fit one orb star to the chamber hatch. Upon landing, Set the orb star to exit the chamber, leaving the hatch open. Make it take position 2 meters from the chamber and spike itself into the planet. Put two lights on the orb star to simulate eyes. Transmit a repeating message, in their language, of peace and friendship but be sure to include that there is gifts within the chamber for them but warn that they must be opened in the proper sequence. Make sure you include instructions that tell them they should not tamper with anything else.
Set the orb star to fire into the planet if it is disturbed or 3 years after the red box has been opened. The orb star's output will solidify their planet's core. We will let their own star destroy them.
Send the chamber now to their largest city.
Remove all the components so it is an empty shell.
Inside, I want you to place two boxes. One Red and One Blue.
Inside the red box, place a starmap of this region of the galactic arm showing the location of all star tunnel entrances and exits. Include construction plans for building a Class Erpzit craft. Place a primer they can use to decipher our instructions.
Inside the Blue Box, place an orb with DNA dissolving enzyme and instructions in their language stating it is a cure for all disease. Put a trap that activates if the orb is moved that releases the enzyme forcibly to the atmosphere.
In our language, clearly label each box with their contents and function.
Fit one orb star to the chamber hatch. Upon landing, Set the orb star to exit the chamber, leaving the hatch open. Make it take position 2 meters from the chamber and spike itself into the planet. Put two lights on the orb star to simulate eyes. Transmit a repeating message, in their language, of peace and friendship but be sure to include that there is gifts within the chamber for them but warn that they must be opened in the proper sequence. Make sure you include instructions that tell them they should not tamper with anything else.
Set the orb star to fire into the planet if it is disturbed or 3 years after the red box has been opened. The orb star's output will solidify their planet's core. We will let their own star destroy them.
Send the chamber now to their largest city.