Kuzzle
Cadet
ARG! I just typed this huge long thing, but when I went to post it, it was all "Cannot find server" So sit down and shut up, boys and girls, you're getting the chop shop version. Pay attention!
Someone said something about rogues unlocking stuff in town. That got me thinking, since in most games if you can't unlock something on the spot, you're screwed. What are some other ways to handle this?
1: Bashing the lock. Ok, everyone could do it, but stronger characters are better at it. In doing this, you run the risk of breaking the contents(If it's a box, not a door.), but that risk shrinks if you gain XP in lock bashing. There are also tools to help prevent the breaking of contents. Also, bashing a lock on a box requires a weapon, whereas bashing a lock on a door only requires a weapon if you don't want to take out the whole door. Some weapons are more suited for this than others, and weapons have a +/- rating...
2: Ever played Monster Hunter? In it, some of the quests involved you carrying eggs/ores and stuff. You walked at a snail's pace, and your running was none too fast, either. If you dropped it, it broke. Now, I was thinking something like this might work in Hero's Journey, but instead of the whole thing breaking, it would just risk some things breaking if you dropped a locked box. Why? Because, in all honesty, you're not going to break a club by dropping it. This could add the whole "Protect the dude hauling the chest around on his back!" aspect.
I prefer the second one. Discuss!
Someone said something about rogues unlocking stuff in town. That got me thinking, since in most games if you can't unlock something on the spot, you're screwed. What are some other ways to handle this?
1: Bashing the lock. Ok, everyone could do it, but stronger characters are better at it. In doing this, you run the risk of breaking the contents(If it's a box, not a door.), but that risk shrinks if you gain XP in lock bashing. There are also tools to help prevent the breaking of contents. Also, bashing a lock on a box requires a weapon, whereas bashing a lock on a door only requires a weapon if you don't want to take out the whole door. Some weapons are more suited for this than others, and weapons have a +/- rating...
2: Ever played Monster Hunter? In it, some of the quests involved you carrying eggs/ores and stuff. You walked at a snail's pace, and your running was none too fast, either. If you dropped it, it broke. Now, I was thinking something like this might work in Hero's Journey, but instead of the whole thing breaking, it would just risk some things breaking if you dropped a locked box. Why? Because, in all honesty, you're not going to break a club by dropping it. This could add the whole "Protect the dude hauling the chest around on his back!" aspect.
I prefer the second one. Discuss!