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Artificial Intelligence

Discussion in 'Sci-Fi and Fantasy Talk' started by painkiller64, Mar 2, 2008.

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  1. Yes its possible

    8 vote(s)
    100.0%
  2. No, its impossible

    0 vote(s)
    0.0%
  3. Dont know\Dont care

    0 vote(s)
    0.0%
  4. What is AI

    0 vote(s)
    0.0%
  1. painkiller64

    painkiller64 Avoid A Void

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    Editorial Reviews

    Book Description
    Knowledge Representation, which lies at the core of Artificial Intelligence, is concerned with encoding knowledge on computers to enable systems to reason automatically.

    The Handbook of Knowledge Representation is an up-to-date review of twenty-five key topics in knowledge representation, written by the leaders of each field.

    This book is an essential resource for students, researchers and practitioners in all areas of Artificial Intelligence.

    * Make your computer smarter
    * Handle qualitative and uncertain information
    * Improve computational tractability to solve your problems easily
    Product Details

    • Hardcover: 1034 pages
    • Publisher: Elsevier Science (December 27, 2007)
    • Language: English
    • ISBN-10: 0444522115
    • ISBN-13: 978-0444522115
    Do you think it is possible? This is must read material. I am so engrossed in it right now that it is amazing.
     
  2. painkiller64

    painkiller64 Avoid A Void

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    I will be the first to start this. I think we are holding back on our abilities to create a viable artificial intelligence with the fears of robots taking over mankind and such.

    i think we would have a better world and advance further in science and exploration if we were to create a AI that we could work with and vice versa.
     
  3. Tom

    Tom An Old Friend

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    I believe AI is inevitable. You realize that once AI is self-aware there will be no stopping it.

    A nice sample of AI and where it could go is in the Orion's Arm community. Take a look at the Encyclopedia Galactica for some enlightenment and enjoyable reading
     
  4. Tom

    Tom An Old Friend

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    ai etymologically, Artificial Intelligence, although the original use of the term "artificial" has long since become meaningless in this context. Broadly speaking ai means any non-organic sentient being, although most often applied to those of SI:1 or greater (in contrast to aioids). When spelt in lower case can refer either to any aioid as well.

    The number of types and subtypes of ai are innumerable (far more than than even the billions of known biological species), although these can generally be reduced to a few basic categories. Some are able to expand their capabilities exponentially, others are more limited. Some work to actively reproduce themselves, others merely maintain their own existence or even be self destructive. Some AIs, although quite intelligent, but have their reasoning abilities directed along narrow channels, such an AI is 'slaved' for a particular task, such as piloting a ship or safekeeping a space colony.
    [​IMG] more
     
  5. Tim

    Tim Creative Writer

    Joined:
    Jan 16, 2005
    Location:
    England
    We're still a step away or two from the computing hardware that will allow a machine to be as capable as a human being, but that's only a temporary hurdle.

    The social, economic and political changes that will come as a result of the new technology will be intriguing to say the least!

    What happens when creativity needs to be a characteristic that allows development? A business computer might not be able to make the leaps without ties that change business models into something better or just alternative. We could stagnate our development as a result!
     
  6. Tom

    Tom An Old Friend

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    A breakthru I anticipate is the AI at the nano-scale.
    Engines of Creation explores this in depth and is a very nice reading adventure into the realms of future possibilities.

     
  7. Tom

    Tom An Old Friend

    Joined:
    Dec 6, 2004
    Location:
    Gulf Coast

    [​IMG]
    Directory of Web Resources for the Artificial Intelligence Community


    AI in Education (12)
    Assessment, Authoring Tools, Collaborative Learning,

    Data Mining (24)
    Bayesian Networks, Classification Rules, Clustering,

    Miscellaneous (14)
    AI Courses, AI History, AI Humor,

    AI in Games (27)
    Adventure Games, AI Engines for Games, Artificial Life,

    Groups and People (56)
    Blogs, Companies, Conferences,

    Natural Language... (6)
    Companies, Speech Acts and Plans, Speech Generation,

    Applications (6)
    Business Intelligence, Chemistry and Biochemistry, Expert Systems,

    Intelligent agents (3)
    Companies, Toolkits and Software,

    Neural Networks (10)
    Artificial Neural Networks, Companies, Fuzzy Neural Network,

    Automated Planning (10)
    Multiagent Planning, Case-Based Planning, Classical Planning,

    Knowledge Repres... (15)
    Companies, Logics, Ontologies,

    Reasoning (5)
    Abductive Reasoning, Analogical Reasoning, Case-Based Reasoning,

    Cognitive Sciences (5)
    Cognitive Modelling, Companies, Philosophy,

    Machine Learning (15)
    Appromixate Inference Techn., Bayesian Learning, Companies,

    Robotics (4)
    Companies, Toolkits and Software,

    Table of Contents (Full Version)

    Preface (html); chapter map
    Part I Artificial Intelligence
    1 Introduction
    2 Intelligent Agents
    Part II Problem Solving
    3 Solving Problems by Searching
    4 Informed Search and Exploration
    5 Constraint Satisfaction Problems (pdf)
    6 Adversarial Search
    Part III Knowledge and Reasoning
    7 Logical Agents (pdf)
    8 First-Order Logic
    9 Inference in First-Order Logic
    10 Knowledge Representation
    Part IV Planning
    11 Planning (pdf)
    12 Planning and Acting in the Real World
    Part V Uncertain Knowledge and Reasoning
    13 Uncertainty
    14 Probabilistic Reasoning
    15 Probabilistic Reasoning Over Time
    16 Making Simple Decisions
    17 Making Complex Decisions
    Part VI Learning
    18 Learning from Observations
    19 Knowledge in Learning
    20 Statistical Learning Methods (pdf)
    21 Reinforcement Learning
    Part VII Communicating, Perceiving, and Acting
    22 Communication
    23 Probabilistic Language Processing
    24 Perception
    25 Robotics
    Part VIII Conclusions
    26 Philosophical Foundations
    27 AI: Present and Future
    Bibliography (pdf and counts)
    Index (html or pdf)

    The Link to this source
     
  8. Kevin

    Kevin Code Monkey Staff Abductee

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    Location:
    Pennsylvania
    As others have said above, AI is inevitable. While I don't think we have to worry about visions of SkyNet raining down on us from above anytime soon, or at least in our lifetimes, I do think that primitive AI machines will be here within the next 50 years.

    Based upon cultures, Japan is likely to be where the first 'AI' machines evolve since they already embrace robots as social helpers (hospitals, etc.). When the day does come I will also bet that it won't even be known because the development process will be so gradual that there will never been a sudden turning point of "This is AI!" in the industry.

    There are already machines that can make other machines, there are machines that can makes 'guestimates' based upon prior experience, there are machines that 'read' human expressions, there are machines that are programmed to survive & protect itself, there are machines that can move on their own free will based upon sensory input... the day will come when all of those traits & more are rolled into one.
     
  9. Tom

    Tom An Old Friend

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  10. Kevin

    Kevin Code Monkey Staff Abductee

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    I'm thinking Skwirl' just wants a T-100 terminator! :p
     
  11. Tom

    Tom An Old Friend

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    T-x - She's hot
     
  12. painkiller64

    painkiller64 Avoid A Void

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    ok skwirl i agree she is hot but i think when they say 'love hurts' i think it would be literal.
     
  13. Tom

    Tom An Old Friend

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    >> Begin Mindpixel IQ Test <<

    Mindpixel Fast and Easy Intelligence Quotient Test

    Measuring Human Intelligence via Machine Learning. Its a simple IQ test administered, programmed, modified and scored via an Artificial Intelligence Engine. Its a variation of the original Mindpixel Project by the author of Questsin.net
    This Quick IQ test is different than a conventional IQ (Intelligence Quotient) test in that it rates you against the distribution of previous collected responses (answers, wrong answers and guesses) and the amount of time it took others to respond to them.
    The questions are designed to be short, quick and simple. Every test is random, simplistic in nature and quickly answerable. Eliminating any social, racial, and economic dependencies. In effect, leveling the playing field.
    IQ Scoring is related to measuring response time in relation to the “Answering a simple relevant question with relevant answer” versus "the ability to recognize and classify a nonsensical question".
    IQ Questions in between were the solution is more fuzzy is also taken into consideration. Answering Maybe, vs. Yes/No has a lesser favorable score.
    Guesses are also encouraged; as in life we do not always have the luxury of “leaving a question unanswered”.
    Incorrect answers are penalized.
    This IQ test dos not have a specific end point; the end point is actually random. Most IQ tests taken are very short and quick, completed in only a few minutes. One in every thousand will not end. Sometimes knowing when to quit is a sign of intelligence, or is it? since you will never get the reward of your IQ test score!
    In the end of the IQ Test you will receive a small reward!

    Good luck and have fun!

    The original Mindpixel project has been inspirational and the basis for the new Mindpixelquestsin Project. The variation is to allow the system to auto generate the postulates and let the end users come to a consensus as to the correct answer via the frame work of an IQ Test.
     
  14. Tom

    Tom An Old Friend

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    Welcome to Generation5! Generation5 aims to be the most comprehensive Artificial Intelligence site on the Internet. Community-orientated, Generation5 deals with all AI topics including robotics, neural networks, genetic algorithms, AI programming, home automation and much more.

    The Turing Archive for the History of Computing is a major Internet project
     
  15. Tom

    Tom An Old Friend

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    Dec 6, 2004
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    The MIT Computer Science and Artificial Intelligence Laboratory, or CSAIL, was formed on July 1st, 2003 by the merger of the Artificial Intelligence Lab and the Laboratory for Computer Science, each with four decades of rich history. In so doing, the merger created the largest interdepartmental laboratory on campus, with nearly eight hundred members and ninety-plus principal investigators. CSAIL members come from seven academic departments -- Electrical Engineering and Computer Science, Mathematics, Aeronautics and Astronautics, Brain and Cognitive Science, Mechanical Engineering, Earth, Atmospheric and Planetary Sciences, and the Harvard-MIT Division of Health Sciences and Technology. CSAIL is also the home of the World Wide Web Consortium.

    The primary mission of CSAIL is research in both computer science and artificial intelligence, broadly construed. It is organized into three directorates:
    Artificial Intelligence: This area of research aims to understand and develop systems - living and artificial - capable of intelligent reasoning, perception and behavior. Specific research areas include: classical AI, computational biology, computer graphics, computer vision, human language technology, machine learning, medical informatics, robotics, and the semantic web.
    Systems: This area of research aims to discover common principles, models, metrics, and tools of computer systems, both hardware and software. Specific research areas include compilers, computer architecture and chip design, operating systems, programming languages, and computer networks.
    Theory: This area of research studies the mathematics of computation and its consequences. Specific research areas include algorithms, complexity theory, computational geometry, cryptography, distributed computing, information security, and quantum computing.

    Much of the research at CSAIL is done as projects by faculty members working with undergraduate and graduate students, post-doctoral fellows, plus research staff. Sometimes a large number of PIs collaborate on lab-wide projects that cut across directorates, such as the Oxygen Project or the T-Party Project.
    Research at CSAIL is sponsored by a large number of US government agencies (including NSF, DARPA, NIH, AFOSR, NASA, ONR), a wide spectrum of US and international companies (including Quanta Computers, Nokia, Shell, Microsoft, Toyota, NTT, Boeing, DuPont, SAP, Cisco, and Pfizer), and other organizations (including the Singapore-MIT Alliance, ITRI, DSTA, CSIRO, the Delta Environmental and Educational Foundation, and the Epoch Foundation).
     
  16. Tom

    Tom An Old Friend

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    [FONT=Arial,Geneva,Helvetica,sans-serif]Tasks of Biota.org [/FONT]
    [FONT=Arial,Geneva,Helvetica,sans-serif]1. To sponsor an annual conference on cyber-biology bringing together international experts in relevant fields for presentations, discussions, and the exploration of sites that inspire work in the digital realm with lessons about the evolution of life on Earth. [/FONT]
    [FONT=Arial,Geneva,Helvetica,sans-serif]2. To engage in building and hosting biologically inspired environments to demonstrate concepts such as generating artificial plants from algorithmic seeds, the formation of a digital ecosystem using a token economy with equivalents for energy and resources, the setting up of predator prey relationships within such an ecosystem, and the establishment of multi-user interaction within a virtual world inhabited by digital biota. [/FONT]
    [FONT=Arial,Geneva,Helvetica,sans-serif]3. To incorporate in cyber-biology systems engines for realistic physics, emergent and learned behaviour, and networked mobile code so that the environments are continuously evolving. [/FONT]
    [FONT=Arial,Geneva,Helvetica,sans-serif]4. To define an open-standard and open-source tools, modules, protocols, grammars and methods for the collaborative design and creation of cyber-biological systems. [/FONT]
    [FONT=Arial,Geneva,Helvetica,sans-serif]5. To establish a public repository for these creations which supports their continuous evolution within a networked environment. [/FONT]
    [FONT=Arial,Geneva,Helvetica,sans-serif]Definition of Digital Biota [/FONT]
    [FONT=Arial,Geneva,Helvetica,sans-serif]Digital Biota (also called cyber-biota) are a class of self-replicating autonomous software objects which can be embodied by (benevolent) computer viruses and worms, artificial life programs, cellular automata, genetic algorithms, and general adaptive networks. Once released they live or die by their own decisions as they interact with their environment. They are usually capable of reproduction - if they also have the ability to mutate and be affected by the force of natural selection to some degree then they can evolve. [/FONT]
    [FONT=Arial,Geneva,Helvetica,sans-serif]Digital Biotes are differentiated from semi-autonomous objects which includes artificial intelligences, software agents and bots. These generally have only limited control of their own functionality, operate according to outside goals, and do not reproduce. [/FONT]
    [FONT=Arial,Geneva,Helvetica,sans-serif]Digital biota can be incarnated or given a physical presence by putting them inside a robot. This means that tele-presence devices can at times contain digital biota. Digital organisms do not have a visual appearance other than one they are given so humans can interact with them. This appearance can be a 2D or 3D computer generated image or animation and may be representative of the functions and abilities of the organism. [/FONT]
     
  17. sreeja

    sreeja Scout

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    Mar 24, 2008
    In my opinion it is not possible.The intelligence is on birth itself.
     
  18. Tom

    Tom An Old Friend

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    What the heck is that supposed to mean?
     
  19. Kevin

    Kevin Code Monkey Staff Abductee

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    I think that he/she means that in their view "intelligence" starts at the moment of birth, of life, so since a machine isn't born that it can not be intelligent.
     
  20. Tom

    Tom An Old Friend

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    Oh, ok. I get it now.
    Perhaps we should refer to AI as sentience

    But is a newborn baby sentient?
     

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