DRAFTED INTO THE ARMY OF TIME
Intelligence agents have uncovered something which seems beyond belief, but the evidence is incontrovertible: the USA’s greatest adversary on the world stage is sending its agents back through time! And someone or something unknown to our history is presenting them with technologies—and weapons—far beyond our most advanced science. We have only one option: create time-transfer technology ourselves, find the opposition’s ancient source . . . and take it down.
When small-time criminal Ross Murdock and Apache rancher Travis Fox stumble separately onto America’s secret time travel project, Operation Retrograde, they are faced with a challenge greater than either could have imagined possible. Their mere presence means that they know too much to go free. But Murdock and Fox have a thirst for adventure, and Operation Retrograde offers that in spades.
Both men will become time agents, finding reserves of inner heroism they had never expected. Their journeys will take the battle to the enemy, from ancient Britain to prehistoric America, and finally to the farthest reaches of interstellar space. . . .
“LIKE HEINLEIN’S CITIZEN OF THE GALAXY . . .”*
Raised by a human, Heyoka Blackeagle thinks like a human, even if he is a typical hrinn—seven feet tall, covered with fur, retractable claws. In the war against the insectlike flek, Heyoka distinguished himself in the Ranger Corps. Now, on a planet from which the flek have been driven, he’s leading a group of humans and hrinn, trying to prove that hrinn can make proficient rangers in spite of their disdain for following orders.
Then a hidden, fully functional flek stargate is found, ready to transport flek hordes. And word comes of a flek advance. The planet must be evacuated, but rather than abandon his team in the jungle, Heyoka stays behind, only to find that his human partner Mitsu, once a flek POW, is hallucinating, seeing nonexistent flek. And then the real flek arrive. . . .
THE LONG WAY HOME
Hammer's Slammer Don Slade is coming home to the planet Tethys, to his son and the woman he loves. But the space between is dark and cold. And the stars he must pass shine their light on planets which beckon to the weary traveler, planets which hold hidden dangers.
And if Don Slade should ever reach Tethys ... that is when the real fighting starts.
"-[Drake] has developed a following for his Slammers just short of cult proportions.
the best in military science fiction.
FROM THE WOMAN WHO REDEFINED FANTASY
In the short span of a. few years, Mercedes Lackey has risen from an exciting new talent to a reigning superstar of fantasy. Last year's Fiddler Fair was a showcase of the wide scope of her talent; ranging from fantasy to science fiction, from screwball humor to macabre supernatural terror. Now comes the successor to that top-selling volume; Werehunter.
Lope through the night with a young woman who has been given the power to transform herself into a leopard, but who now finds herself pursued by a hunter who is more than human: Follow the adventures of Skitty, ship's cat extraordinaire, and telepathic problem-solver. Ride with a late night driver on a solitary road who learns that what appears to be a piece of cardboard blowing across the road is actually something very sinister in disguise. Join Lackey's celebrated occult detective Diana Tregarde as she attends a gathering of romance writers and encounters a visitor whose passionate desire is for fresh, warm blood. Return to the world of the Heralds of Valdemar. And there's much more.
Lackey's many fans will know what to expect: unforgettable characters in spellbinding stories from a grand master of fantasy and science fiction. And readers just discovering her have a treat in store.
"She'll keep you up long past your bedtime." -Stephen King
'She sweeps you along and never lets you go." -Locus
"An undoubted mistress of the well-told tale."-Booklist
" . . highly, highly recommended . . . ." -Khan
Andre Norton-Grand Mistress of science fiction-presents a grand tapestry of the far-flung interstellar future, in which the first starships from Earth have burst out into the universe . . . only to run straight into the restraining grasp of the stagnant alien federation known as Central Control.
Only as interstellar mercenaries can humans go to the stars; the aliens who already dominate the galaxy allow no other recourse. But when Swordsman Third Class Kana Karr and his comrades-in-arms are betrayed and abandoned on a hostile world by their alien masters, the warriors from Earth begin a desperate but glorious march across a planet whose every sword is against them. Their actions may doom humanity's future . . . or lead the way to an empire of their own!
Four thousand years later, galactic civilization is collapsing, and the underfunded crew of an exploration starship is forced to set down on an uncharted planet: a mysterious, abandoned world that is achingly beautiful-and hauntingly familiar. Ranger Sergeant Kartr, telepath and stellar Patrolman, searches with his crewmates for the source of a beacon which may mean escape for them all. What he finds is far stranger: the first clue to what may become the greatest revelation in galactic history!
The defining events of future historyas only Andre Norton could tell them!
Publisher's Note: Star Soldiers has been previously published in parts as Star Guard and Star Rangers.
This is the first unitary edition.
Table of Contents
1 — Swordsman, Third Class
2 — FIRST TESTING
3 — FORWARD MARCH
4 — CLASSIC MOVE TO DISASTER
5 — Morning After
6 —IF THE FAITH BE BROKE—
7 — THE BADLANDS
8 —DEATH BY THE WATER—DEATH BY FIRE
9 — SHOW OUR TEETH AND HOPE
10 — TO THE SEA
11 — TRUCE OF WIND
12 — ON TO PO'ULT
13 — Life or Death Trade
14 — THE HIDDEN SHIP
15 — IF BUT ONE OF US LIVE—
16 — ROAD TO PRIME
17 — PRISONERS
18 — NO GUARD ON THE STARS!
1 — LAST PORT
2 — GREEN HILLS
3 — MUTINY
4 — BEACON
5 — THE CITY
6 — THE CITY PEOPLE
7 — THE RANGERS STAND TOGETHER
8 — PALACE REVOLUTION
9 — SHOWDOWN
10 — BATTLE
11 — OUTCAST
12 — KARTR TAKES THE TRAIL
13 — CUMMI'S KINGDOM
14 — PLAGUE
15 — THE MEETING PLACE
OF THE GODS
16 — TERRA CALLING
17 — THE END IS NOT YET