What is all the beta fever for? Is it just to be the first to play a game before release?
Well, yes... when it comes to the bottom of things. Let's face it, who *wants* to find a bug or exploit in a game? Some folks like to find exploits, primarily those who would keep it to themselves so no one else can benefit as they do... true testers reports said exploits & bugs, so no one else can ruin the game for them.
For me personally, I want to play HJ *and* test it. I want to know how much my voice counts in the ant colony, when it comes to my thoughts on the clans & guilds... which, admittedly, are my strongest breaking points for the game... that and the pricing model.
How long does beta last (if applicable) and what does it do?
A beta tends to last as long as the developers feel the need to keep it going. Some games have beta stretch over years... some, mere months. Most, end up being about a year, from the first wave of beta invites, to the last prior to going gold.
First wave beta invitees tend to be the developers themselves, and perhaps close friends and family of theirs, in additon to other outsiders who are known by the dev's and/or company to help them find the biggest of the bugs. Second wave is usually a bit more open, and may typically include people who have attended various con's, applied and won through contests, fan site operators, etc. Third wave is usually even more open, pulling people from the company forums... who have been a member, and active the longest. If there is another wave of beta invites, it may be an open beta... anyone gets in... this is typical of when a company wants to stress test their servers... ie: see just how much traffic and how many people a server can hold before it crashes.
Each wave of beta tends to fix less and less. That is... exploits are always fixed... content is adjusted, but not always added during beta. Necessary content changes are made, and general bugs (like getting stuck somewhere) are fixed. Content updates are generally saved for patches and/or expansions.
This is my take on beta, and not everyone, nor every company has the same beta process. How each company decides on who gets in, and who doesn't is purely up to them. Ive' seen beta's go through wave upon wave of invites... almost 20 waves... and I've seen games with 2 beta cycles/waves. It's all up to the company, and it's investors... and how solid the game is.
Have you ever played beta of a game before and if so which one(s) and what did you get out of the experience?
I have played Shadowbane, World of Warcraft, ToonTown Online, Cabal, City of Heroes, and a few others during their beta periods. Shadowbane I liked, alot. I had a guy with wings (I still can't recall the race name), that could hover above the ground and appear to fly and was my priest/healer. I loved the game, even the PvP... but when it went retail, within 2 weeks every ganker came out of the wood work and I could no longer move beyond 2 feet without getting ganked. That was the end of PvP and Shadowbane for me. Toontown was fun, but definitely not my style... aimed at kids for sure. WoW & City of Heroes was fun. Found quite a few bugs, and they did get fixed as I recall...
I had more fun when the dev's said "do something most people wouldn't do... try to break it", and "this is our goal for today... do it, live it, pound it, and repeat repeat repeat until it's been done 5000 times, then do it more". Stress testing instances, quests, npc's and zone's... knowing that you were helping... that made my day, and being able to play the game before anyone else
Why do you think you'd be a good candidate for beta?
I don't always start off doing quests or go beating up mobs. I'm an explorer... so I will purposely run along the zone edges (if there are any) and see if I get stuck... I'll wander around each building or object in my way, trying to get stuck again... then I'll jump off of things and see if I lose health (the large tree in the starting zone for Night Elves in WoW was a favorite of mine... you could jump and never die. Of course, that's been fixed... so they say). I try to think... "everyone is gung-ho on PvP & quests... I'll do something so few do: explore and attempt to use objects that are not intended to be used or interacted with". I won't gain 60 levels in beta, unless requested to do so by dev's... instead... I take my time, wandering, jumping and tripping on my feet, falling on my trusty shears... yelling for "REZ!!!"
What will being allowed in beta do for you?
It'd allow me to scope clans & guilds, and see if they're what I want in a game... it'd allow me to check out crafting and housing... it'd give me an idea if a game is going to be worth the money that the company will be asking for. If it is, I will hype it up to everyone I talk to. In addition to the preview of playing the game, it'd give me an insight into how the company operates, in that, how they want their game to run, and be perceived. It'd give me a chance to help out a gaming company that I have high hopes for, and hope to help them survive.
~ Jaraeth