Arremus
Cadet
Boss encounters.
Blurb
They are the bane of most current MMOs because they represent one enemy dude standing there, a bigger version of the smaller dudes linked to him or her. You kill that dude and the other little dudes and a big shiny chest seems to drop out his @$$.
Someone gets 'Unoriginal Boss Loot Item #53410xfr1' and you all exit the zone, and possibly go kill the bigger dude and the little dudes again, if not locked out, in the hopes of having 'Unoriginal Boss Loot Item #26532bnf0' drop cos the Priest needs it to be a "real Priest".
Of course it never drops. Least not when you're in the group.
This, in my mind, is one of the major downfalls with what is considered acceptable 'end game' and 'end level' (as in get 5 level 43 people together to take out that level 46 boss in an Instance). Clear out the Instance, find the boss (+ minions). Kill boss with the unnaturally huge HP pool to make it a challenge. Get loot. Go home. Brag.
Bored.
End blurb.
As you can tell, I'm sick and tired of that felgercarb sort of content in MMOs, and it plagues most of them - if not all.
So what I am proposing is this:
Let's get some ideas going for what you consider really good 'Boss' fight encounters. I'm not talking about quests here. More major encounters to end Instances, or open world bosses that you may encounter with your group.
I know the Simugods read these forums, so hopefully some of our ideas can get a foothold with them.
To be open and honest about it, the whole idea for this thread came about while I was working on my own writing. Nowadays, whenever I work on plot or characters, skills and classes etc within my novels' world, I always find myself thinking about how the ideas would convert to an MMO environment.
Now to the crutch of the post... :blink: .. or crux. Whatever you prefer.
What's your ideas??
Ok, ok, I'll start with one of mine. It may not be all that original but I can't remember seeing anything like this so far:
The Setting.
Ok, bare with me.
There is a Temple of sorts that holds a very important artifact. A person. This person sleeps, in a deep meditation, and could awake at any time. While asleep, this person is very vulnerable, so is protected by Guardians.
These Guardians are the 'bosses' of the zone/instance.
The idea behind them is that they were created (they are Spiritual Magic beings) to be undefeatable - obviously.
*There are 8 Guardians, all 8 essentially being one symbiotic creature.
*If you attack one, the other 7 come.
*If you kill one, the energy of the dead one is absorbed into the other 7.
*If you kill 2, the six remaining absorb the energy of dead 2, becoming 25% stronger or such. Excuse my maths...
*So your group has killed 4, but the challenge is actually getting harder, is the 4 that are still alive are now as strong as the 8, and thus hit harder, have more armour etc.
*Eventually/possibly you will get to the point of having killed 7 and there is only 1 left, but that 1 has absorbed the strength of all the other 7, so you're still left with one boss 7 times stronger than when that individual was attacked.
Does all that make sense?
Add into the encounter environmental combatants, and the possibility of the sleeping person to awake and attack you with his or her own perks (to be thought on, because he awakes early in the books so it's not an issue! ) I think something like this could have the possibility to be a lot more engrossing and TACTICAL (!!!!) encounter than just Bob and His Two Hangers On type boss fights.
Oooook this is way too long as is.
So what I am proposing is let's get together and think up some really unique boss encounters for the Simu guys to possibly discuss (plus to let the know we really want a challenge!) and maybe modify and implement.
So.. post!
Blurb
They are the bane of most current MMOs because they represent one enemy dude standing there, a bigger version of the smaller dudes linked to him or her. You kill that dude and the other little dudes and a big shiny chest seems to drop out his @$$.
Someone gets 'Unoriginal Boss Loot Item #53410xfr1' and you all exit the zone, and possibly go kill the bigger dude and the little dudes again, if not locked out, in the hopes of having 'Unoriginal Boss Loot Item #26532bnf0' drop cos the Priest needs it to be a "real Priest".
Of course it never drops. Least not when you're in the group.
This, in my mind, is one of the major downfalls with what is considered acceptable 'end game' and 'end level' (as in get 5 level 43 people together to take out that level 46 boss in an Instance). Clear out the Instance, find the boss (+ minions). Kill boss with the unnaturally huge HP pool to make it a challenge. Get loot. Go home. Brag.
Bored.
End blurb.
As you can tell, I'm sick and tired of that felgercarb sort of content in MMOs, and it plagues most of them - if not all.
So what I am proposing is this:
Let's get some ideas going for what you consider really good 'Boss' fight encounters. I'm not talking about quests here. More major encounters to end Instances, or open world bosses that you may encounter with your group.
I know the Simugods read these forums, so hopefully some of our ideas can get a foothold with them.
To be open and honest about it, the whole idea for this thread came about while I was working on my own writing. Nowadays, whenever I work on plot or characters, skills and classes etc within my novels' world, I always find myself thinking about how the ideas would convert to an MMO environment.
Now to the crutch of the post... :blink: .. or crux. Whatever you prefer.
What's your ideas??
Ok, ok, I'll start with one of mine. It may not be all that original but I can't remember seeing anything like this so far:
The Setting.
Ok, bare with me.
There is a Temple of sorts that holds a very important artifact. A person. This person sleeps, in a deep meditation, and could awake at any time. While asleep, this person is very vulnerable, so is protected by Guardians.
These Guardians are the 'bosses' of the zone/instance.
The idea behind them is that they were created (they are Spiritual Magic beings) to be undefeatable - obviously.
*There are 8 Guardians, all 8 essentially being one symbiotic creature.
*If you attack one, the other 7 come.
*If you kill one, the energy of the dead one is absorbed into the other 7.
*If you kill 2, the six remaining absorb the energy of dead 2, becoming 25% stronger or such. Excuse my maths...
*So your group has killed 4, but the challenge is actually getting harder, is the 4 that are still alive are now as strong as the 8, and thus hit harder, have more armour etc.
*Eventually/possibly you will get to the point of having killed 7 and there is only 1 left, but that 1 has absorbed the strength of all the other 7, so you're still left with one boss 7 times stronger than when that individual was attacked.
Does all that make sense?
Add into the encounter environmental combatants, and the possibility of the sleeping person to awake and attack you with his or her own perks (to be thought on, because he awakes early in the books so it's not an issue! ) I think something like this could have the possibility to be a lot more engrossing and TACTICAL (!!!!) encounter than just Bob and His Two Hangers On type boss fights.
Oooook this is way too long as is.
So what I am proposing is let's get together and think up some really unique boss encounters for the Simu guys to possibly discuss (plus to let the know we really want a challenge!) and maybe modify and implement.
So.. post!