First of all, I didn't present the statment as fact. I told you what most of us know because we've been doing our research for awhile.
Check out the info posted on
www.mmorpg.com about HJ. Steph and a few other devs repeated (no class balance, just lots of skill variety) as a mantra. Also if you search these forums we've had the quote mentioned a million times over when discussing balance, nerfs, and builds.
I for one hope HJ sticks to their guns and rather than balance everyone's potential damage per second or ability to heal and stick with the whole.. You choose this skill set to be useful for this and this. Not let us make your classes all the same. But that's just me.
Unique builds and some variety in varying levels of 'strength' is fun.
Also on the discussion going on about clerics and healers. I think they're the primary reason we're being forced to multi class in the game. Because also in disussion finally about the classes within HJ they've stated that healer's actually heal and clerics will have more offensive (religion / force) based spells and will be the primary rezzers. SO..
Warrior / Healer will be able to choose their combat paths ON TOP of how they wish to recover HP during or after a battle.
Whilst, Warrior / Cleric will have his sword and faith armed and ready to smite those who question his dominion!
Research, read up, enjoy.