HJ-Navarre
Cadet
An interesting post from the official boards - food for thought.
This sounds like a great idea.
Hi everyone, I'm sorry if this topic has been covered already but I am new to these forums and find them difficult to navigate or search. I'm sure I'll figure it out in time but here goes...
I think the dual class idea is great. However, my understanding of it is that if I am a Warrior/Wizard, I will use a wizard ability like shooting a fireball at a mob while its far away and then use warrior melee abilities when it is close. Maybe I would switch back to a wizard snare as it tries to run away then go back to warrior abilities to finish it off quickly.
Well, what if there were "combined abilities" that went along with the combined classes?
In other words, if I was a Warrior/Wizard in real life I would certainly use my abilities independently but IN ADDITION I would probably combine my abilities together and light my sword on fire while swinging away at the enemy. If I was a Ranger/Rogue, I may apply poison to my arrows. If I was a Necromancer/Healer, I mgiht have a spell that drains my enemy's life while filling my health at the same time (a life drain).
If its not clear yet, my definition of a "combined ability" is an ability that only exists with a certain class combination. Only a Ranger/Wizard can shoot "Ice Arrows", not a Ranger/Necro. But the Ranger/Necro can have an undead pet thats more powerful than his regular pet.
It would be great if there could be 72 "combined abilities"; one for each possible combination. If you want to be really ambitious, maybe have an additional 72 uber combined abilities when people hit level 35 or 50. If 72 different abilities is just too much, maybe there can be just 35 abilities (I think thats the correct number), meaning a Bard/Rogue would get the same ability as a Rogue/Bard. I would prefer a Rogue/Bard having a different "combined ability" than a Bard/Rogue with the different abilities focusing on the primary job but I could settle for them sharing.
Is there any chance that this game will provide special combined class abilities such as the ones I just mentioned? They could be standard abilities or uber abilities that you can only use once per hour (or both depending on the class combo and the ability).
I think it could really add a lot of flavor to the dual class option. I also think it could be a really fun way to give some incentive to more odd combinations. I have a feeling we will be seeing a lot of Healer/Clerics or Gearknight/Warriors but I would like to see some unique combos such as a Rogue/Wizard or Necromancer/Gearknight. Maybe a good incentive for such combos would be to give them better combined abilities and the obvious combinations (like a Healer/Cleric) would get a mediocre one.
Well, let me know what you think. And if this topic has already been covered, let me know what the verdict was.
Thanks!
That actually is a ver fine idea.
Undead Pet made me smile...
even if I dont play Necros myself I'd love to see a Necroranger with an undead wolf...
very good idea
This sounds like a great idea.