Ok, lets start with things that were completely misunderstood. When I was talking about lower level events, I was not stating that higher level and level capped players should not have events tailored to them. Generally speaking they get more of those kinds of events anyway, and some might argue that they should. I was not stating that they should not have events talored to them, but that they should not be allowed to ruin events for lower level players. Which if you have ever seen the few events for lower leverl players, that is usually what happens. So, my point was to keep a bored lvl 50 from ruining a event for lvl 5-10 players.
"Having lower-level only events effectively
penalises people for levelling, and that's bad. I know you hate all those people who actually gain levels, but levelling is in many ways a measure of how much time a person stays with the game."
I'd like to know how it penalizes people for leveling? Get a alt on for it if you feel the need to paticipate. And how does having all the really "good" stuff for maxed out players treat people that dont powergame? Like 2nd class citizens?
My points on PvP are very valid. As I stated, I enjoy PvP. Even more so when it fits into the story of the game, and actually has a purpose. The problem is that in a class/level based system, it is impossible to remotely "balance" classes, and it ends up nerfing classes to the point where they are unplayable in PvE. Thing is, it's always going to be a big problem no matter how much thought Simu puts into the PvP balacne problem, and all that means is that is less content for everyon, because they are trying "balance". PvP works alot better in a skill based system and it is flawed in a lvl/class system. It will be flawed in HJ, there is no getting around it.
I'll give you the "trading with players" point. I hate crafting, I dont like crafters much (too many greedy ones) and hate the way player economies spiral out of control. I'd gladly get rid of that if it meant getting rid of gold farmers.
OK, I'm going to have to really get on a couple of points now. You mention that:
" I know you hate all those people who actually gain levels, but levelling is in many ways a measure of how much time a person stays with the game (I am well aware there are power gamers who fly up the levels in not much time, but they are not the majority by any means). "
:blink: :blink: :blink:
Man, you got off on the wrong stop.
I'm a powergamer
But I don't really want to be. I powergame because most content before you cap is trivial. And powergamers (the ones that tear through content) DO NOT STAY IN THE GAME. They bitch and moan about there being nothing to do, then leave. I've been accused of that in the past myself.
Oh, I might need to point out that I would rather not grind for 6 months like a madman to cap out, while it wasould take a normal person 18 months to do the same. it should move (the leveling process) at a nice pace, where you feel like you accomplishing something even if you tend to take your time and do other things.
Thing is I would just like to actually play the game the way it was meant to be played, and have fun doing it. Most games dont give you much fun till you get capped.
"Both go to reduce your options for interaction with other players, effectively making it less of a multiplayer game, and more of a potentially laggy (because of all those bastads running around killing *your* monsters :angry
singleplayer game with a built in chat room (since talking to other people seems to be the only type of player interaction you seem happy with)."
Once again, well off the mark. I much prefer to group than solo (but I like to be able to solo as well). I like PvP (already mentioned). Ok, I don't like crafting, but I dont see how that is really much interaction, rather than "forced reliance". Now in Horizons (a game in which crafting was HUGE) I man times played bodyguard to our crafters that needed to gather materials in areas that would have been suicide for them. That part was fun actually.
"To achieve this they make the higher-level game more enticing by giving people more options or other such rewards."
All this does is make people want to get to the end, not enjoy the Journey.