squirrelyb
Cadet
A graphical MMORPG with no ruleset is doomed to fail without a good community. Pinnelipe and the rest of you are all right, and that's entirely why.
With the state of graphical MMORPGs and the people that play them today (as referenced in another topic where the oldschool MMO-ers are losing their genre) leaving the game in a total state of anarchy would make it practically unplayable. People that play on PvP servers are hardcore PvPers. Introduce a game with only PvP servers, and you have another DAoC or Guildwars, where nobody is interested in the actual game, but the community spirals into a PvP grief-fest devoid of RP and otherwise any human intelligence.
The Fallen works because of its community, and was introduced long after the origional game was released, and tweaked extensively. Part of the community wanted to AFK-script, and wanted to RP much darker characters, so the community seemingly developed into vagabond groups, then larger, much like a tribe, or guild.
This is much like what would happen in an actual state of human anarchy. Chaos needs order, and in total chaos, order will eventually be reinstated. The strong will become stronger, and the weak will dwindle and eventually be consumed by the strong. Until government is re-established, and the concept of Anarchy is once again taboo.
I hope to god Simu wouldn't even for a second think of giving us a game they'd worked over a decade on and have no rules, free PvP, and no GMs like in The Fallen. That'd be like saying "Hey I worked really hard on this! Please destroy any chance it ever had of succeeding!"
Think about how many people play WoW and other MMORPGs currently that many of us wouldn't hesitate to remove from the already polluted gene pool, and then think of how many of those people would flock to HJ en-masse like a disgruntled slew of elitist silverback gorillas.
We need control, we need to eliminiate botting, and we need RP for a good community. Crappy community = crappy game. We seem to have lost sight over the years of what was so good about a multiplayer RPG in the first place. Working together, and enjoying ourselves. Save the working against each other and competition for the real world. MMORPGs used to be a place you could go to relax, and get away from the stresses of the real world. What good is it to fret and bang on your keyboard because someone PKed you, or KSed you, or stole a mob you'd been camping for hours, or ninjalooted you... the list goes on and on of ways we have learned to wrong each other in MMORPGs.
If and only if there were free PvP in HJ, there should be a complicated rule system very RP in nature on when non-duel style PvP should legally be initiated, like there is in Dragonrealms. If you're hanging out in your guild's spot outside town or whatever, and some random joe comes up and gives your wife a pat on the behind, you should have the right to RP a spear right through his throat (or at least try). Likewise, if you catch someone's hand in your pocket, it's your right to cut it off. Randomly running up to someone already in combat and stabbing them in the back unprovoked is the antithesis of RP, and should be strongly reprimanded in a game where free PvP is ingame.
Some areas, of course, these rules would not apply, say for such a "true" PvP area if you will, like a warzone, or contested grounds, an arena, what have you. If this concept were to be established... (and I think it's a good idea to quiet those "hardcore" PvPers out there) then for the love of god and all that is holy don't make frequently hunted/quested/grouped areas free PvP. Nobody appreciates their grinding time being impeded by someone. That's interrupting YOUR game time, time you spent money on, for someone else's cheap, meaningless, and probably brief amusement.
I'm... rambling a bit, I apologize. Simu, the Fallen is great, but it's not for HJ, not now at least.
With the state of graphical MMORPGs and the people that play them today (as referenced in another topic where the oldschool MMO-ers are losing their genre) leaving the game in a total state of anarchy would make it practically unplayable. People that play on PvP servers are hardcore PvPers. Introduce a game with only PvP servers, and you have another DAoC or Guildwars, where nobody is interested in the actual game, but the community spirals into a PvP grief-fest devoid of RP and otherwise any human intelligence.
The Fallen works because of its community, and was introduced long after the origional game was released, and tweaked extensively. Part of the community wanted to AFK-script, and wanted to RP much darker characters, so the community seemingly developed into vagabond groups, then larger, much like a tribe, or guild.
This is much like what would happen in an actual state of human anarchy. Chaos needs order, and in total chaos, order will eventually be reinstated. The strong will become stronger, and the weak will dwindle and eventually be consumed by the strong. Until government is re-established, and the concept of Anarchy is once again taboo.
I hope to god Simu wouldn't even for a second think of giving us a game they'd worked over a decade on and have no rules, free PvP, and no GMs like in The Fallen. That'd be like saying "Hey I worked really hard on this! Please destroy any chance it ever had of succeeding!"
Think about how many people play WoW and other MMORPGs currently that many of us wouldn't hesitate to remove from the already polluted gene pool, and then think of how many of those people would flock to HJ en-masse like a disgruntled slew of elitist silverback gorillas.
We need control, we need to eliminiate botting, and we need RP for a good community. Crappy community = crappy game. We seem to have lost sight over the years of what was so good about a multiplayer RPG in the first place. Working together, and enjoying ourselves. Save the working against each other and competition for the real world. MMORPGs used to be a place you could go to relax, and get away from the stresses of the real world. What good is it to fret and bang on your keyboard because someone PKed you, or KSed you, or stole a mob you'd been camping for hours, or ninjalooted you... the list goes on and on of ways we have learned to wrong each other in MMORPGs.
If and only if there were free PvP in HJ, there should be a complicated rule system very RP in nature on when non-duel style PvP should legally be initiated, like there is in Dragonrealms. If you're hanging out in your guild's spot outside town or whatever, and some random joe comes up and gives your wife a pat on the behind, you should have the right to RP a spear right through his throat (or at least try). Likewise, if you catch someone's hand in your pocket, it's your right to cut it off. Randomly running up to someone already in combat and stabbing them in the back unprovoked is the antithesis of RP, and should be strongly reprimanded in a game where free PvP is ingame.
Some areas, of course, these rules would not apply, say for such a "true" PvP area if you will, like a warzone, or contested grounds, an arena, what have you. If this concept were to be established... (and I think it's a good idea to quiet those "hardcore" PvPers out there) then for the love of god and all that is holy don't make frequently hunted/quested/grouped areas free PvP. Nobody appreciates their grinding time being impeded by someone. That's interrupting YOUR game time, time you spent money on, for someone else's cheap, meaningless, and probably brief amusement.
I'm... rambling a bit, I apologize. Simu, the Fallen is great, but it's not for HJ, not now at least.