cordy_CinVin
Cadet
After reading an articale on mmorpg.com it got me wondering on what hj has planned for how smart its mobs will be.
Now typically the extent of mob's intelligence is that they are either social or they run away, well at least in my experience with mmo's anyway.
So I know they are trying to get people more involved with the game by using quests and mutliple gm's to make an unpredicatable environment but what plans if any do they have to make the mobs smarter?
One of the reasons I enjoy pvp so much is due to the fact you really never know what the other person is going to do and therefore the possibilitys are almost endless and outcomes can change easily depending on yours or the other persons tactics.
So why can't mobs do the same thing to some extent? Will the mobs be able to "kite" me or run away or react different if they are out numbered. Will social mobs actually perform flanking menuevers to try best my party? Will they try to protect their healers and use any "specials" at the appropriate time. Also can they have dialoge and taunt players or maybe scream for help. All things that I would like to see in hj but haven't really heard much about except for how the mobs will look.
So all that being said what would you like to see? These are just a few ideas that have always been fun when doing pvp and why I tend to like pvp a bit more then pve since with pve the only real change is the amount of hp a mob has or how much dmg you can do to it.
Oblivion imo scratched the service with giving npc's routines and such but I think there can still be a lot more done.
This is the editorial that sparked my interest
Now typically the extent of mob's intelligence is that they are either social or they run away, well at least in my experience with mmo's anyway.
So I know they are trying to get people more involved with the game by using quests and mutliple gm's to make an unpredicatable environment but what plans if any do they have to make the mobs smarter?
One of the reasons I enjoy pvp so much is due to the fact you really never know what the other person is going to do and therefore the possibilitys are almost endless and outcomes can change easily depending on yours or the other persons tactics.
So why can't mobs do the same thing to some extent? Will the mobs be able to "kite" me or run away or react different if they are out numbered. Will social mobs actually perform flanking menuevers to try best my party? Will they try to protect their healers and use any "specials" at the appropriate time. Also can they have dialoge and taunt players or maybe scream for help. All things that I would like to see in hj but haven't really heard much about except for how the mobs will look.
So all that being said what would you like to see? These are just a few ideas that have always been fun when doing pvp and why I tend to like pvp a bit more then pve since with pve the only real change is the amount of hp a mob has or how much dmg you can do to it.
Oblivion imo scratched the service with giving npc's routines and such but I think there can still be a lot more done.
This is the editorial that sparked my interest