Interesting Industry Quotes

Seeria

Cadet
Couldn't help but laugh at this as it applies to the top games out there right now it seems.

We really just needed to make the game a lot more accessible to a much broader player base ... There was lots of reading, much too much, in the game. ... We wanted more instant gratification: kill, get treasure, repeat.
-- Nancy MacIntyre, senior director for SWG at LucasArts, quoted in the New York Times on Dec. 10, 2005
 
what kind of a game is Kill....loot...repeat....

/sarcasm on

CAN YOU IMAGINE THE REPLAY VALUE!! MAN!! amazing...

/sarcasm off
 
Sounds like every single MMORPG that I've played to date. Kinda pathetic how we the consumers actually expect a half-assed game, and have to lower our expectations.
 
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