Seeria
Cadet
Couldn't help but laugh at this as it applies to the top games out there right now it seems.
We really just needed to make the game a lot more accessible to a much broader player base ... There was lots of reading, much too much, in the game. ... We wanted more instant gratification: kill, get treasure, repeat.
-- Nancy MacIntyre, senior director for SWG at LucasArts, quoted in the New York Times on Dec. 10, 2005