For some reason I'm reminded of my experiences with WoW, and on reflection I have to say the most fun times I had in WoW were when I was playing the game in ways it wasn't meant to be played.
The Inter-Zone Plataeu
I was an avid explorer, and I searched out every nook and cranny that I could find in Azeroth. In my travels I found what I dubbed the Inter-Zone Plataeu, because it was unsculpted land beyond the normal bounds of play that still existed in the game world, left over from map development.
The IZP consisted of a large, flat, raised expanse of simple base-textured land. There wasn't much there, but as it was the highest point of land in the entire area, I could get to anywhere adjacent to it easily by dropping down where I liked. Getting onto the IZP was a simple matter of walking up a certain slope along a proper path which had never been made impassable. Then it was free reign.
I actually found multiple IZPs, because they technically existed between all the different zones and regions. Only a few were accessible though, and as time went on all but one that I knew of were altered to prevent people from getting up there. This happened because the terrain in these areas often had holes that you could fall into and not get out of, especially as you got close to the IZP edge. Then you could either A) wait for your hearthstone cooldown and teleport to your home city or B) use the unstuck feature. People who were stupid enough to choose B got those areas logged for stuck prevention, and thus brought attention to the boundary breach, which would then be sealed.
Anywho, I found a giant, empty rectangular prism of a chasm in one IZP. It clearly was a planned future zone, because it connected very neatly into a stopped up entrance in the back areas of the zone next to it. The chasm itself was a sheer drop, and indeed, it was the single highest drop I ever found in the game. I lovingly dubbed it "Splatter Canyon" and took trusted friends and clanmates on tours. If you fell in, you would die on impact unless you were invulnerable through a spell or potion. And then you couldn't get out without a hearthstone, so we had to be very careful.
Another glaringly simple, but long overlooked, IZP was what I came to call "Snake Way". It was a very snake-like ridge that you could walk straight up with no trouble at all, and it was in plain view in an area between zones. Adding to the aptitude of the name, it also allowed entrance into the old, uninstanced development map of Zul'Gurub, an ancient troll city which revered serpents and which was at that time ruled over by the serpent god Hakkar. That got altered to try and close it off, but I found another way around their alteration. It was harder to get up there, but still entirely possible.
I also was a master cliff-walker for a time, and got to tons of crazy places that way until they altered the physics to prevent cliff-walking entirely. But as this post is already monstrously long, I'll leave off for now. Geez, I haven't even gotten to the hug-raids and the pirate beach parties! I may not like playing WoW, but I sure love remembering the ways I abused the system! Heh!
~Dune~