Okay here's a tidbit for ya. Did you know that according to the Hero Engine brochure every company that liscenses the engine gets a copy of the game for "Reference Implementation"?
Page 6 of the 2006 HE PDF brochure says:
"In addition you have full access to the ongoing development of our AAA MMO title, Hero's Journey as a reference implementation for most of the common MMO features. This invaluable guide will speed your development efforts and serve as a powerful, real-world implementation example."
So a lot of someone's are playing it already. In it's current state.
Dear HJ.
We're really not asking for much. We don't care about shadows, or details the level of PC's many of us have can't render, and congrats on on the accolades thusfar. You probably could've stopped with the asthetics some time ago and still satisfied a great number of people with the simplest feature imaginable. A good game.
I gotta go beat up my chew toy for now.
Ya, because you're saving that for us, right? Right?
While it is difficult to fully explain what that means without providing some undisclosable information ... Yes, licensees are able to see how we implement certain aspects of the game as a reference for building their own. The main reason for this is that gameplay is built with a proprietary scripting language, so in addition to providing multi-day training, we allow them to see HSL in action. It also provides us with concrete examples for proving the power of the scripting engine in the creation of a game.
Cirakin
I guess you dont need to be a developer to be interested in HE. If you have the penny you could probably license it anyhow.
"In addition you have full access to the ongoing development of our AAA MMO title, Hero's Journey as a reference implementation for most of the common MMO features. This invaluable guide will speed your development efforts and serve as a powerful, real-world implementation example."
While it is difficult to fully explain what that means without providing some undisclosable information ... Yes, licensees are able to see how we implement certain aspects of the game as a reference for building their own. The main reason for this is that gameplay is built with a proprietary scripting language, so in addition to providing multi-day training, we allow them to see HSL in action. It also provides us with concrete examples for proving the power of the scripting engine in the creation of a game.
Cirakin