From ten ton hammers article:
I saw a little of this in one of the videos from E3, but I was hoping I could get more clarification from someone who has seen it, because the video wasn't high enough quality to make things out. By scaling from "thin" to "large", what changes? Does it just scale someone up with the same proportions, or is muscle mass added?
I recall CoH (vaguely) as having a slider that allowed you to increase how large (height) and how heroic (muscles and, for the females, bosom size) the character was. Is it like this?
For body type the whole body scales from thin to large, but no individual size adjustment is available for waist, hips, legs, etc. Apparently, allowing different waist and shoulder settings caused issues with wrapping textures around the models. To prevent this it is not customizable. Even without this, it is possible to create eerily realistic impressions of anyone you choose.
I saw a little of this in one of the videos from E3, but I was hoping I could get more clarification from someone who has seen it, because the video wasn't high enough quality to make things out. By scaling from "thin" to "large", what changes? Does it just scale someone up with the same proportions, or is muscle mass added?
I recall CoH (vaguely) as having a slider that allowed you to increase how large (height) and how heroic (muscles and, for the females, bosom size) the character was. Is it like this?