ok, this is what i do for my journal entries on Gaiaonline.com. i used my friends' names, and pretended we're spies, and we have magic powers. later on in the entries, they started to remind me of alias more and more, so i am posting the beginning entry, and the one that started the ones that sound like alias. to explain the initials JRW and the Collectors, there are these 12 little stones (like the kind you put in the bottom of a fish tank), and they all have magic powers. if you have all 12 stones, you can control time. they are called the TimeStones. this is the 'rambaldi' element. JRW stands for Joy Rock Worshippers. at my high school, there was this big rock randomly sitting in the back, near the door, and no one knows why it's there. and there was one gym class that would always come out and sit in a circle around the rock. we dont know why. the JRW's are supposed to be like- i dont know, the Covenant, i guess-and are an agency that are trying to find the twelve stones. i think i say somewhere in the journal entries that the boss of the JRW's is the Wiz, kinda supposed to be like The Man. the Collectors are kinda like sd-6, and they're trying to find all 12 TimeStones, too. oh, and by the way, the entries start in season 2 of alias and go from there. "and so it begins"...
*this entry isn't really based on an alias episode, it's more like a spoof of when jack finds out the truth about irina.*
mission log
agent blackrose
i HATE it when ppl are right. especially stupid know it all ppl. i guess i should explain: you know pyro and i like each other? well, on a mission to las vegas, he PURPOSED to me. like MARRIAGE. i agreed. our trainers weren't very happy. they said it never lasts between two spies. we were like, . but it went downhill. he started being very distant. and moody. then he told me he wanted a DIVORCE. not too long after that, we found out the truth...
agent pyro isn't really an agent. well, he's an agent, but not one of ours. the Joy Rock Worshippers sent him to spy on us. they told him to pretend to like me and marry me so he could steal our agency's secrets. then when he got enough information, they were going to fake his death, but really he was going back to the jrw's. it worked. right now, we dont know how much information he got away with, but we do know that he got away with one of our biggest secrets. we have a special training program, we were going to use it to train kids how be agents for the good guys, before THEY got to them. now that they have the program, they can train kids for THEIR side. which is obviously bad. luckily, no one is mad at me for letting him get it. and its lucky that no one thinks i was working with him. the reason why it took us so long to start logging in the journal again is that when he left the agency, he sent a virus to all the agency computers. everything was shut down for days. now, if we go on a mission, and we see him, we have permission to arrest him, or kill him if he fights us. serves him right, traitor.
*this entry is related to "Almost 30 Years" and the first piece of "the enemy walks in."*
mission log
agent dunn
no training in the WORLD could have prepared us for japan. what happened? well, first of all, we came across this huge ball thing floating. we think the Wiz is using it to find the Stones. turns out, it's filled with some kind of freaky liquid. how do we know? because after we set off an alarm, it busted. we ran down the hall and saw that the big metal door was sliding shut. i made it, blackrose was on the other side. meanwhile, i ran into a guard and got knocked out. when i woke up, i was tied to a chair with a jump rope, and there was some girl sitting there in front of me. and of all the things to say to a person you caught, she says, "you should eat something." wow. i told her no way. then, it hit me- she was the wiz! but the girl says no, she only works for the wiz. i demanded to see this boss of hers. she says ok, fine. and just like that, she walks out. then, i wait for another liek , 2 minutes, then, i hear: "i was waiting for this to happen." OMG. the person steps into the room and i was SPEECHLESS. it was PYRO!!!!! of course, we started arguing, then i guess he got tired of fighting and zapped me. ow. then he says, "i'll be back. hope you're ready to talk then." then he leaves. with him gone, i was able to find a way to escape. then, i found blackrose who was being hypnotised with a giant tim hortons ice cap. i tried to drag her out but she wouldnt budge. then, i told her that the band Hawk Nelson was playing at a tim hortons back here at home, and she ran fast enough to beat me back to the plane. then, i told her who i saw. she was flabbergasted. then, we were told by the head of our department at the agency that we could take a vacation for 2 weeks as soon as we put in our mission logs. i never wrote so fast in my life. now, we're getting ready to pack up and go to the airport. we're going to Florida.
*the next 2 go along with "trust me".*
mission log
agent blackrose
that jerk.
here we were, on vacation, and all of a sudden, a week later, we get a call from headquarters saying that pyro surrendured. he's now in a jail cell at the Agency. they sat with him for 5 hours to ask him about the JRW's and their plans. in all 5 hours, he didnt say ONE WORD. then, finally back in his cell he told our boss he'll talk, but only to me. (why me? ) i told our boss, HECK NO. he said if i or agent dunn speak to him, maybe we'll get information from him. so in the end, we wound up cutting our vacation short. darn.
Mission Log
Agent Dunn
sooo much has happened since our last log in. since 'pyro' is in jail here for being a traitor, he doesnt go on missions with us anymore. if you have read our other logs, then you know that we've been put on the Timestone Investigation. we have a new partner, he's from the texas Agency, his name is agent Nox. he's cool. meanwhile, the junk we go through with 'pyro' (may he burn) is interesting. last week, the Agency found out that pyro made a flash drive with information about 12 of our agents on it. the information was stuff he could use as blackmail against them if they didnt go work for him. it worked, they all went rouge. blackrose finally gave in, and went to see pyro about it. he said it was in spain. he also said that it was important that when she went to get it, before she opened the safe that it was in, that she NEEDED to pull the fire alarm next to the safe first. that was last week. the mission went well. she, however, did NOT pull the alarm. but things went well anyway. she went back and told pyro about the mission. he's like, 'you didnt pull the alarm, did you?' blackrose didnt say anything, she just gave him a 'duh' face. then, he's like 'i wouldnt have done it either.' THEN WHY TELL HER TO? or is he just being a jerk. this is going to be one interesting year. i can smell it.
*these are related to "dead drop", "the indicator" and "salvation".*
mission log
agent blackrose
mmm. i dont know how to explain this one. but i'll try. i COULDNT let pyro hurt agent nox, could i? NO. so i did something about it: i met with someone from the florida Agency, as soon as i knew where our next mission was. they set up a trap there, rigged tons of slime to explode. oh, the mission: remember pyro's blackmail disk? well, he backed up the information in a hollow book, the people from his group call it 'the Key'. i went to pyro, and he says it's hidden in a house in the woods in madagascar. so nox and dunn went to get it. i was on the computer with our tech guy, agent j-san, and i told him to switch the camera following them to laser. the director saw the slime rigs and told our team to GET OUT OF THERE. then, i watched on the camera as they exploded!!! but a minute later, nox came over the radio and said that he and dunn were fine, but Mckew was there. (mckew is on pyro's side, he works with The Collectors. we only know her last name.) she and dunn fought. dunn won, of course. anyway, now, the director believes that pyro set up the exploding slime, and he went down to his jail cell and had him taken to 'Upstate Farm' for 'questioning'. (u.f. is really a place where we take the most dangerous people, we do the whole spy questioning thing- with the bright light in their face, and ask 50 million questions, and the whole 'we have ways of making you talk' thing and the sitting cups of tim hortons just within reach but they can't get to it.) i dont know what will happen next. but dunn and nox dont know it was me, but if i told them, i think they would understand. i'm going to tell them. wish me luck!
mission log
agent dunn
whoa. what a mission. i almost got blown up! nox said 'cool'. oh and we ran into a Collectors agent. i just left a meeting with the director, blackrose and nox. the D said that maybe we should have a double agent inside the Collectors' group. maybe i should explain about them. the Collectors are broken up into 12 locations, C-1 through C-12. they are devoted to finding the timestones, and using the magic they give off to control time. the head of the Collectors is Arlene Smith. she used to work for the Agency, but she got obsessed with the timestones. she left the Agency, and now works against us. so anyway the double agents: the director said he thinks that blackrose and i should be them. he wants us to find out our missions, then come to nox for our instructions on how to screw up the mission so that our side wins in the end. we start in a few days. we already have a fake worker in C-3, and they set us up to go to C-6. meanwhile, pyro is going to court over that explosion he pulled at Madagascar. they might strip him of his magic. that's SERIOUS. it's like the death penalty. he deserves it. another meanwhile, one of blackrose's friends (not an agent), melissa, opened up a restaraunt today. we're going, the 3 of us. so, over and out!
*this is still part of the ones related to "dead drop", "the indicator" and "salvation", but i didn't go in Alias order, so the end of this leads into "passage" parts one and two.*
ML
Agent Nox
while we were at the restaraunt, the Director met up with us. he said that they were going to go on and strip pyro ( may he burn) of his magic because of what happened in madagascar. where we come from, this is a SERIOUS punishment. but after the opening party, blackrose told us what she did. i don't blame her one bit. but dunn and i convinced her to help us reverse the sentence, since we need him for information on missions. now, they put him back in the jail where he was before. but now, there's another problem. dunn went to spain to meet with these guys who had secret codes, the Agency thought it was codes for the jrw's. they weren't. they were codes for ice-coffee missiles! pyro told us that the missiles are buried in india, so that's our next mission. the bad news is pyro is going with them (blackrose and dunn are going, i'm staying behind to give them instructions over the radios). i hope the missiles go off and pyro gets pyro-ed.
Nox Out!
*this entry isn't really based on an alias episode, it's more like a spoof of when jack finds out the truth about irina.*
mission log
agent blackrose
i HATE it when ppl are right. especially stupid know it all ppl. i guess i should explain: you know pyro and i like each other? well, on a mission to las vegas, he PURPOSED to me. like MARRIAGE. i agreed. our trainers weren't very happy. they said it never lasts between two spies. we were like, . but it went downhill. he started being very distant. and moody. then he told me he wanted a DIVORCE. not too long after that, we found out the truth...
agent pyro isn't really an agent. well, he's an agent, but not one of ours. the Joy Rock Worshippers sent him to spy on us. they told him to pretend to like me and marry me so he could steal our agency's secrets. then when he got enough information, they were going to fake his death, but really he was going back to the jrw's. it worked. right now, we dont know how much information he got away with, but we do know that he got away with one of our biggest secrets. we have a special training program, we were going to use it to train kids how be agents for the good guys, before THEY got to them. now that they have the program, they can train kids for THEIR side. which is obviously bad. luckily, no one is mad at me for letting him get it. and its lucky that no one thinks i was working with him. the reason why it took us so long to start logging in the journal again is that when he left the agency, he sent a virus to all the agency computers. everything was shut down for days. now, if we go on a mission, and we see him, we have permission to arrest him, or kill him if he fights us. serves him right, traitor.
*this entry is related to "Almost 30 Years" and the first piece of "the enemy walks in."*
mission log
agent dunn
no training in the WORLD could have prepared us for japan. what happened? well, first of all, we came across this huge ball thing floating. we think the Wiz is using it to find the Stones. turns out, it's filled with some kind of freaky liquid. how do we know? because after we set off an alarm, it busted. we ran down the hall and saw that the big metal door was sliding shut. i made it, blackrose was on the other side. meanwhile, i ran into a guard and got knocked out. when i woke up, i was tied to a chair with a jump rope, and there was some girl sitting there in front of me. and of all the things to say to a person you caught, she says, "you should eat something." wow. i told her no way. then, it hit me- she was the wiz! but the girl says no, she only works for the wiz. i demanded to see this boss of hers. she says ok, fine. and just like that, she walks out. then, i wait for another liek , 2 minutes, then, i hear: "i was waiting for this to happen." OMG. the person steps into the room and i was SPEECHLESS. it was PYRO!!!!! of course, we started arguing, then i guess he got tired of fighting and zapped me. ow. then he says, "i'll be back. hope you're ready to talk then." then he leaves. with him gone, i was able to find a way to escape. then, i found blackrose who was being hypnotised with a giant tim hortons ice cap. i tried to drag her out but she wouldnt budge. then, i told her that the band Hawk Nelson was playing at a tim hortons back here at home, and she ran fast enough to beat me back to the plane. then, i told her who i saw. she was flabbergasted. then, we were told by the head of our department at the agency that we could take a vacation for 2 weeks as soon as we put in our mission logs. i never wrote so fast in my life. now, we're getting ready to pack up and go to the airport. we're going to Florida.
*the next 2 go along with "trust me".*
mission log
agent blackrose
that jerk.
here we were, on vacation, and all of a sudden, a week later, we get a call from headquarters saying that pyro surrendured. he's now in a jail cell at the Agency. they sat with him for 5 hours to ask him about the JRW's and their plans. in all 5 hours, he didnt say ONE WORD. then, finally back in his cell he told our boss he'll talk, but only to me. (why me? ) i told our boss, HECK NO. he said if i or agent dunn speak to him, maybe we'll get information from him. so in the end, we wound up cutting our vacation short. darn.
Mission Log
Agent Dunn
sooo much has happened since our last log in. since 'pyro' is in jail here for being a traitor, he doesnt go on missions with us anymore. if you have read our other logs, then you know that we've been put on the Timestone Investigation. we have a new partner, he's from the texas Agency, his name is agent Nox. he's cool. meanwhile, the junk we go through with 'pyro' (may he burn) is interesting. last week, the Agency found out that pyro made a flash drive with information about 12 of our agents on it. the information was stuff he could use as blackmail against them if they didnt go work for him. it worked, they all went rouge. blackrose finally gave in, and went to see pyro about it. he said it was in spain. he also said that it was important that when she went to get it, before she opened the safe that it was in, that she NEEDED to pull the fire alarm next to the safe first. that was last week. the mission went well. she, however, did NOT pull the alarm. but things went well anyway. she went back and told pyro about the mission. he's like, 'you didnt pull the alarm, did you?' blackrose didnt say anything, she just gave him a 'duh' face. then, he's like 'i wouldnt have done it either.' THEN WHY TELL HER TO? or is he just being a jerk. this is going to be one interesting year. i can smell it.
*these are related to "dead drop", "the indicator" and "salvation".*
mission log
agent blackrose
mmm. i dont know how to explain this one. but i'll try. i COULDNT let pyro hurt agent nox, could i? NO. so i did something about it: i met with someone from the florida Agency, as soon as i knew where our next mission was. they set up a trap there, rigged tons of slime to explode. oh, the mission: remember pyro's blackmail disk? well, he backed up the information in a hollow book, the people from his group call it 'the Key'. i went to pyro, and he says it's hidden in a house in the woods in madagascar. so nox and dunn went to get it. i was on the computer with our tech guy, agent j-san, and i told him to switch the camera following them to laser. the director saw the slime rigs and told our team to GET OUT OF THERE. then, i watched on the camera as they exploded!!! but a minute later, nox came over the radio and said that he and dunn were fine, but Mckew was there. (mckew is on pyro's side, he works with The Collectors. we only know her last name.) she and dunn fought. dunn won, of course. anyway, now, the director believes that pyro set up the exploding slime, and he went down to his jail cell and had him taken to 'Upstate Farm' for 'questioning'. (u.f. is really a place where we take the most dangerous people, we do the whole spy questioning thing- with the bright light in their face, and ask 50 million questions, and the whole 'we have ways of making you talk' thing and the sitting cups of tim hortons just within reach but they can't get to it.) i dont know what will happen next. but dunn and nox dont know it was me, but if i told them, i think they would understand. i'm going to tell them. wish me luck!
mission log
agent dunn
whoa. what a mission. i almost got blown up! nox said 'cool'. oh and we ran into a Collectors agent. i just left a meeting with the director, blackrose and nox. the D said that maybe we should have a double agent inside the Collectors' group. maybe i should explain about them. the Collectors are broken up into 12 locations, C-1 through C-12. they are devoted to finding the timestones, and using the magic they give off to control time. the head of the Collectors is Arlene Smith. she used to work for the Agency, but she got obsessed with the timestones. she left the Agency, and now works against us. so anyway the double agents: the director said he thinks that blackrose and i should be them. he wants us to find out our missions, then come to nox for our instructions on how to screw up the mission so that our side wins in the end. we start in a few days. we already have a fake worker in C-3, and they set us up to go to C-6. meanwhile, pyro is going to court over that explosion he pulled at Madagascar. they might strip him of his magic. that's SERIOUS. it's like the death penalty. he deserves it. another meanwhile, one of blackrose's friends (not an agent), melissa, opened up a restaraunt today. we're going, the 3 of us. so, over and out!
*this is still part of the ones related to "dead drop", "the indicator" and "salvation", but i didn't go in Alias order, so the end of this leads into "passage" parts one and two.*
ML
Agent Nox
while we were at the restaraunt, the Director met up with us. he said that they were going to go on and strip pyro ( may he burn) of his magic because of what happened in madagascar. where we come from, this is a SERIOUS punishment. but after the opening party, blackrose told us what she did. i don't blame her one bit. but dunn and i convinced her to help us reverse the sentence, since we need him for information on missions. now, they put him back in the jail where he was before. but now, there's another problem. dunn went to spain to meet with these guys who had secret codes, the Agency thought it was codes for the jrw's. they weren't. they were codes for ice-coffee missiles! pyro told us that the missiles are buried in india, so that's our next mission. the bad news is pyro is going with them (blackrose and dunn are going, i'm staying behind to give them instructions over the radios). i hope the missiles go off and pyro gets pyro-ed.
Nox Out!