PrestoAdam
Cadet
A buddy of mine and I were talking about Vanguard. Now that I have a system to run it on again, I decided to load it up and see how it has progressed. Still sucks imho. Anyway, my buddy was also a Vanguard tester, and in our conversation about Vanguard, we started talking about WoW and MUDflation.
He suggested that instead of having enchanters, alchemists, weapon makers etc, that we should be able to buy anything from vendors. His argument was that in this way, there would be no MUDflation.
I agreed that NPCs should be able to sell most enchantments (wyr), potions or weapons (etc), but that us as players should as well. This would set a price cap on items or enhancements dictated by the cost the NPC is selling it for. The NPCs could also sell harvestable items, at relatively high rates, making those who wish to sell those same items, able to at a lesser rate. In this way, those who wish to deal with others to buy items can, and those who are shy or new to MMOs would not have to. Or if one was simply wealthy, would not have to deal with PCs. Or if an item was not available on the auction house (if there is one), one could buy from a vendor at a high rate.
In some situations, like if items or enchantments are needed when far away from vendors, crafters could increase their rates, but buyers would always know the base value an NPC would sell the same service for.
What do you all think? And what other ideas might help with this problem?
He suggested that instead of having enchanters, alchemists, weapon makers etc, that we should be able to buy anything from vendors. His argument was that in this way, there would be no MUDflation.
I agreed that NPCs should be able to sell most enchantments (wyr), potions or weapons (etc), but that us as players should as well. This would set a price cap on items or enhancements dictated by the cost the NPC is selling it for. The NPCs could also sell harvestable items, at relatively high rates, making those who wish to sell those same items, able to at a lesser rate. In this way, those who wish to deal with others to buy items can, and those who are shy or new to MMOs would not have to. Or if one was simply wealthy, would not have to deal with PCs. Or if an item was not available on the auction house (if there is one), one could buy from a vendor at a high rate.
In some situations, like if items or enchantments are needed when far away from vendors, crafters could increase their rates, but buyers would always know the base value an NPC would sell the same service for.
What do you all think? And what other ideas might help with this problem?