Question: Just how expansive is our choices of weapons gonna be? And just how many different weapon types will we be able to choose from? I ask this because I'm so sick of every game out there only having the small choice of weapons they give you, and even then there are only certain ones you can use for your class.
In Hero's Journey, I want to be to be a single knife weilding warrior if I so choose, or a rogue weilding an axe, or a shield toting wizard.
I don't really expect you guys to add silly things such as spatulas, eggbeaters, and back scratchers, but I do expect some things that go beyond the old cookie cutter games, such as scythes, fist gauntlets, claws, and many other things people can think of. And many here will say "BUT THIS IS A MEDIVAL BASED GAME!!!! WE CAN'T HAVE ALL THOSE WEIRD WEAPONS!!!" Well, I see this as a FANTASY game. And fantasy is not bound by the laws of the European history. But I REALLY REALLY want a broad selection of choices and have full control over what type I can use, regardless of my class.
And I know many of you have seen me sweat over this 10'000 times now but the topic of weapons is one of the single-handed most important aspects of any game to me.
In Hero's Journey, I want to be to be a single knife weilding warrior if I so choose, or a rogue weilding an axe, or a shield toting wizard.
I don't really expect you guys to add silly things such as spatulas, eggbeaters, and back scratchers, but I do expect some things that go beyond the old cookie cutter games, such as scythes, fist gauntlets, claws, and many other things people can think of. And many here will say "BUT THIS IS A MEDIVAL BASED GAME!!!! WE CAN'T HAVE ALL THOSE WEIRD WEAPONS!!!" Well, I see this as a FANTASY game. And fantasy is not bound by the laws of the European history. But I REALLY REALLY want a broad selection of choices and have full control over what type I can use, regardless of my class.
And I know many of you have seen me sweat over this 10'000 times now but the topic of weapons is one of the single-handed most important aspects of any game to me.