Wilwarin
Cadet
I was looking at the new Quillmore screenshots that were recently posted on the HJ official website, and I couldn't help but wonder if such a cool looking town would end up being completely empty, like many of the towns of Everquest (and of many games I haven't played, I'm sure). There are a lot of posts which talk about how it's nice when a game forces you to go back to town to progress, as this helps to keep the town busy and alive. Unfortunately, from what I've heard about HJ, it seems like progression will be purely based on an "experience bar" kind of system, which means that level progression is likely to be highly combat-oriented. This would be a shame to me, because there should be other aspects to your character which you should be motivated to improve upon. This is why I think there should be a number of different aspects of gameplay which are non-combat oriented, but which result in your experience meter going up by participating in them.
If HJ claims that it aims to support RP, one way they could do this is by having a library that people can go to that has stories and information about the history of Elanthia. People could then check out one of the books, and as they read it they would gain experience. To prevent cheating, you would only be allowed to check out so many books a day, and the amount of experience you gain could be based on how long you spent reading, with a maximum limit allowed for one sitting. Thus, if a town had a library, you would actually find people in it, as opposed to it always being empty. Another example could be experience gained from different trade skills. If you spent some time fishing on the docks, you could gain experience for each fish you catch, again making sure that fishing was not as simple as pressing a button over and over so as to avoid cheating. This would lead to people having a reason to sit on the docks and tell stories as they fished, again making towns more alive. Or if you decided that you wanted to get better at forging, tanning, fletching, or baking, these things could all give you experience based upon what you are able to make (how you would get better at the skill itself would be a different matter altogether).
Those are just a few ideas and I'm sure that there are a lot more out there that people can think of. It may be the case that some of the ideas like with the tradeskills may not be applicable for HJ (for example they might not even have tradeskills in the game, which I personally think would be a mistake), but I'm sure there are lots of ways that you can draw people away from the grind and into the towns in order to actually benefit from getting more out of the game than just hunting. And of course, the experience gained from such activities should be enough to make people actually want to participate.
If HJ claims that it aims to support RP, one way they could do this is by having a library that people can go to that has stories and information about the history of Elanthia. People could then check out one of the books, and as they read it they would gain experience. To prevent cheating, you would only be allowed to check out so many books a day, and the amount of experience you gain could be based on how long you spent reading, with a maximum limit allowed for one sitting. Thus, if a town had a library, you would actually find people in it, as opposed to it always being empty. Another example could be experience gained from different trade skills. If you spent some time fishing on the docks, you could gain experience for each fish you catch, again making sure that fishing was not as simple as pressing a button over and over so as to avoid cheating. This would lead to people having a reason to sit on the docks and tell stories as they fished, again making towns more alive. Or if you decided that you wanted to get better at forging, tanning, fletching, or baking, these things could all give you experience based upon what you are able to make (how you would get better at the skill itself would be a different matter altogether).
Those are just a few ideas and I'm sure that there are a lot more out there that people can think of. It may be the case that some of the ideas like with the tradeskills may not be applicable for HJ (for example they might not even have tradeskills in the game, which I personally think would be a mistake), but I'm sure there are lots of ways that you can draw people away from the grind and into the towns in order to actually benefit from getting more out of the game than just hunting. And of course, the experience gained from such activities should be enough to make people actually want to participate.