Acclamator
Scout
Don't get me wrong, but sometimes, I find things, that were made some time ago, better, that things which are being made now.
One of those- old game Homeworld, reliced in 1999 year, I was 7 years old , and after 3 years, someone instaled that game to PC at mom's work. There I saw that game in first time, and I was so exited, but sadly, nobody was good with english. Me and my mom was trying to get on with training missions....that was so funny. Anyway, I find that game to be epic. Epic and interesting plot, about exiles and evil empire, space atmosphere- when you don't know, what awaits you behind that nebula, amazing musick, including Adagio for strings in some missions. For now, the only minus I see- graphic, but for later times, it's not bad, however, if game has only great graphing, and nothing more- it's waste of time to play and waste of money to buy it.
Homeworld is fulll 3D RTS space game, and I belive first one in that line, made by Relic Entr. and published by Sierra. Game has interesting cutscenes, which helps to describe plot. The main idea and plot I find to be better than in HW2 seequel.
You starting at planet Kharak far orbit, where huge colony ship being assembled. With new hyperspace technology, the people of Kharak hope to reach their true home- the Hiigara, the place, where they belong to. First testing huperspace jump to outskirts of system to meet support ship, and...we found only wrecks of it. Collusion with something? No, the answer being shown by wave of unknown figters, who determine to engage and destroy your Mothership. You deal with them, collect data from destroyed support ship, and ready to return back. Jump and...................................
We see burning Kharak, destroyed space docks. Nobody make it? Looks like there are. Few strange and massive ships firing to 6 cryo trays, that all what have left from your nation. But why that happened? What we have done wrong? For sure, those big ships' (frigates) crew knows. So you need to capture at least one and save cryo trays from destruction, to prevent your nation's extinction. From captured ship's captain we found, that evil emperor (cousin of emperor Palpatine perhapse ) now rule our world, and wont let us to reach our goal. So now, your mission not only to find way to your home, but also prove the emperor, that bad guys like he does not have happy ending.
Durning our journey, we shall build fleet from scout fighters till heavy cruisers and destroyers, find more about our past and what should happens before, solve few space mysturies. So after completing campaigne you can feel yourself a hero!
In 2000 Homeworld Cataclysm- it was designed as expansion, but it made it to stand-alone game. Haven't played it, but I wached full "let's play/walktrought." on youtube. Dunno why I haven't played it, like, everyone can say about himself: Why the hell I did it or not?
The Homeworld 2 is second game, which seems to be ignoring Homeowlrd Cataclysm, because we starting again with just few ships, actually, just one new Mothership and one resource collector at secret building site. So...looks like all shipbuilders starting to work only when war comming to you... because another threat comming to you. Ex-Nomads, remains of former empire or just any space clan that want to have some warfire united under one guy, who call himself "chosen one". Well, at least he does know how to fight. His army, actually fleet, there are not army in space, right? So they had many victorys. Now, they want to reach our reclaimed home and get our Hyperspace core- which we had in our first mothership, in first game. Buy uniting three cores, that guy named Makaan wants to get acces to very old but powerfull ship named Sajuuk- the great maker. However, we have to prove again, that bad guys wont have happy end, so all crew to battlestations!
Second game was reliced in 2003 year, s0 right 10 years ago. What we can see- lots of visual improvements. Ships moving smoother, engine trail looks better, fights looks also cool. Ships looks more detailed, and now has modules-subsistems, which are mandatory for future development of your fleet. Also, now we can actually build a space station- shipyard. This shipyard can build most strongest ships in game- battlecruisers. First Homeworld had no option to have a base, all ships were buildable on Mothership. Second good feature, it's ship's change. While in first Homeworld both faction had nearly same ships, which differs only by look. (that can be explained, your fleet utileze technology of it's enemy, adpting them for own use, so you have nearly same technology, as your oponent). In sceond Homeworld, some ships has some differs. One side uses beam based weaponry, other relay on good old missiles with heavy warheads, mounting them from Corvetes till Battleships.
However, I still find Homeworld better than Homeworld 2. Thats my personal opinion. Firstly- musick. I can't say anything like- HW2's musick is nasty, nope, it's not. But I prefer music from first one, I find it more epic and more space like music. Second- plot. For me, I do enjou when Im playing campaigne in HW, but can't say about second one. After I pass it, I don't want to do it again. HW2 better goes for MP or skrimnish battle against PC. Also, some gameplay change appeared- Homeworld 2 has no support ships, while first homeworld had support frigates, which could repair ships with some kind of beam. Yes, you can research collector's ability to repair, however, it's limited number of collectors, that can repair one damaged ship. Repairs goes long enough sometimes. Second- resources. In first homeworld, resources were clouds, nebulas, asteroids, which could be located around all map, but in HW2 resources are just big stones, which located in certain areas, and cap ships left some debris after their death, which can be salvaged for resources.
But anyway, all 3 games are indeed great, and worth to play (sory cataclysm).
There are still some old games that I like, but talk a bit later. Also, I will be very happy to see what old games can you do still like, doesn't matter about space thet are or not.
One of those- old game Homeworld, reliced in 1999 year, I was 7 years old , and after 3 years, someone instaled that game to PC at mom's work. There I saw that game in first time, and I was so exited, but sadly, nobody was good with english. Me and my mom was trying to get on with training missions....that was so funny. Anyway, I find that game to be epic. Epic and interesting plot, about exiles and evil empire, space atmosphere- when you don't know, what awaits you behind that nebula, amazing musick, including Adagio for strings in some missions. For now, the only minus I see- graphic, but for later times, it's not bad, however, if game has only great graphing, and nothing more- it's waste of time to play and waste of money to buy it.
Homeworld is fulll 3D RTS space game, and I belive first one in that line, made by Relic Entr. and published by Sierra. Game has interesting cutscenes, which helps to describe plot. The main idea and plot I find to be better than in HW2 seequel.
You starting at planet Kharak far orbit, where huge colony ship being assembled. With new hyperspace technology, the people of Kharak hope to reach their true home- the Hiigara, the place, where they belong to. First testing huperspace jump to outskirts of system to meet support ship, and...we found only wrecks of it. Collusion with something? No, the answer being shown by wave of unknown figters, who determine to engage and destroy your Mothership. You deal with them, collect data from destroyed support ship, and ready to return back. Jump and...................................
We see burning Kharak, destroyed space docks. Nobody make it? Looks like there are. Few strange and massive ships firing to 6 cryo trays, that all what have left from your nation. But why that happened? What we have done wrong? For sure, those big ships' (frigates) crew knows. So you need to capture at least one and save cryo trays from destruction, to prevent your nation's extinction. From captured ship's captain we found, that evil emperor (cousin of emperor Palpatine perhapse ) now rule our world, and wont let us to reach our goal. So now, your mission not only to find way to your home, but also prove the emperor, that bad guys like he does not have happy ending.
Durning our journey, we shall build fleet from scout fighters till heavy cruisers and destroyers, find more about our past and what should happens before, solve few space mysturies. So after completing campaigne you can feel yourself a hero!
In 2000 Homeworld Cataclysm- it was designed as expansion, but it made it to stand-alone game. Haven't played it, but I wached full "let's play/walktrought." on youtube. Dunno why I haven't played it, like, everyone can say about himself: Why the hell I did it or not?
The Homeworld 2 is second game, which seems to be ignoring Homeowlrd Cataclysm, because we starting again with just few ships, actually, just one new Mothership and one resource collector at secret building site. So...looks like all shipbuilders starting to work only when war comming to you... because another threat comming to you. Ex-Nomads, remains of former empire or just any space clan that want to have some warfire united under one guy, who call himself "chosen one". Well, at least he does know how to fight. His army, actually fleet, there are not army in space, right? So they had many victorys. Now, they want to reach our reclaimed home and get our Hyperspace core- which we had in our first mothership, in first game. Buy uniting three cores, that guy named Makaan wants to get acces to very old but powerfull ship named Sajuuk- the great maker. However, we have to prove again, that bad guys wont have happy end, so all crew to battlestations!
Second game was reliced in 2003 year, s0 right 10 years ago. What we can see- lots of visual improvements. Ships moving smoother, engine trail looks better, fights looks also cool. Ships looks more detailed, and now has modules-subsistems, which are mandatory for future development of your fleet. Also, now we can actually build a space station- shipyard. This shipyard can build most strongest ships in game- battlecruisers. First Homeworld had no option to have a base, all ships were buildable on Mothership. Second good feature, it's ship's change. While in first Homeworld both faction had nearly same ships, which differs only by look. (that can be explained, your fleet utileze technology of it's enemy, adpting them for own use, so you have nearly same technology, as your oponent). In sceond Homeworld, some ships has some differs. One side uses beam based weaponry, other relay on good old missiles with heavy warheads, mounting them from Corvetes till Battleships.
However, I still find Homeworld better than Homeworld 2. Thats my personal opinion. Firstly- musick. I can't say anything like- HW2's musick is nasty, nope, it's not. But I prefer music from first one, I find it more epic and more space like music. Second- plot. For me, I do enjou when Im playing campaigne in HW, but can't say about second one. After I pass it, I don't want to do it again. HW2 better goes for MP or skrimnish battle against PC. Also, some gameplay change appeared- Homeworld 2 has no support ships, while first homeworld had support frigates, which could repair ships with some kind of beam. Yes, you can research collector's ability to repair, however, it's limited number of collectors, that can repair one damaged ship. Repairs goes long enough sometimes. Second- resources. In first homeworld, resources were clouds, nebulas, asteroids, which could be located around all map, but in HW2 resources are just big stones, which located in certain areas, and cap ships left some debris after their death, which can be salvaged for resources.
But anyway, all 3 games are indeed great, and worth to play (sory cataclysm).
There are still some old games that I like, but talk a bit later. Also, I will be very happy to see what old games can you do still like, doesn't matter about space thet are or not.