Quests

hj-sylveria said:
Diviana, if you build me a quest where I can get from Armani to Prada in under 600 skins, I'll...uhm...I'll be busy skinning!

=)

Isn't that the Nordstroms quest. I here you have to pay extra for that one, but thats just a rummor.

S.
 
My all time favourite quest is the stalvin series from WoW. It was essentially one long quest in several small parts. But the best part about it was a great storyline. Half of the steps in the quest were things like "go find the butler who used to work for stalvin" and they would give you know indication of where they were, other than the city. It was almost like solving a mystery the way the story line unfolded one bit at a time.
 
A mix of both long and short quests would obviously be a good thing since not everyone has the time they wish they had in order to do alot of quests. For myself personally, I prefer the longer quests that really bring a sense of immersiveness to the quest at hand. A really good one would be one that overlaps with later quests, bringing more depth to the npc's and/or items involved in the quest.
 
Silly quests? No, nothing like WoW's cat retrieval or GW's pig rustling. Quests that can humour implimented? Yes, everyone loves a cheap joke now and then.

Just a tip, when doing your quests, try your absolute best at keeping things fresh. In CoH, missions are just awesome, but every single mission is either "Defeat X and his guards." "Kidnap X" "Rescue X" or "Recover X."
 
Sabastian said:
Isn't that the Nordstroms quest. I here you have to pay extra for that one, but thats just a rummor.

S.

It's the Neiman Marcus Quest, where everyone's required to pay extra but the content is top-notch :P
 
WatchMaker said:
...try your absolute best at keeping things fresh. In CoH, missions are just awesome, but every single mission is either "Defeat X and his guards." "Kidnap X" "Rescue X" or "Recover X."

So true; but even worse. Many occur within the same 4-5 building designs it seems. Architecturally speaking. I'd love it if each quest had a different 'place' designed to occur. Save for those able to be done in the commin areas.
 
Ok if you make a short quest make the reward worth while because i know a lot of people dont do short quest because the xp sucks the story sucks and then the reword sucks so they just think of it as a waste of time..
 
Kuzzle said:
I'm not a big fan of race/class specific things. I've always hated when games say you can't have certain race/class combinations. Like, "Dwarves can't be mages! They're not magically enough!" ...It's annoying. Having race/class specific quests seems similar to me.

It would make sense for some NPCs to respond differently to different races/classes, but... It wouldn't really add anything to the game, and it would be much fun. I wouldn't mind, though, so I guess that's just a "Does it seem like a good idea?" thing. Also, it would most likely delay the release, if it wasn't already implemented, so I can't say that I'd really like it.

Anyway, good question, Div. I don't know why people seem to have ignored it.

Here's the thing. If (and probably when) I make race specific quests, they're going to be more about learning about who your ancestors are, and the treasure would probably be more race specific..

Class quests would probably be something like if you're a healer, you might run into someone lying hurt in the road, and you can heal them, or you can leave them there to die. Or if you're a ranger, a farmer might ask you to go track down his missing animals. It would be things that make sense to your class. I don't think I would make very many class/class specific quests, but a few here and there might be fun and exclusive too. The treasures for things like that could be something like a wyr from the hurt dude that increases the amount you heal, or the farmer might give the ranger a special pair of boots, or even just some freakin cash!

There are a lot more possibilities for quests when you bring it to that. When you give yourself limitations, sometimes more can happen. Sometimes I don't feel creative at all, so I'll go to google and type in a word that has to do with what I'm doing.. I'll look through the pictures or the pages until something clicks. Or there is this awesome generator site that I often go to, I don't usually use anything from it, but it's a good jump start. I make a ton of mind maps...

Anyway, I'm starting to really ramble here! So I'm gonna go um, write some quests. :D
 
yess can you make a quest where a your group has to help hold 20+ mobs off and they charge you at the same time and at the end of those 20+ mobs a big boss man comes. omfg those quest are soo fun and i just feel like screaming. i just start picking things off with my bow then run up and slice and dice things while the healers heal away and the tanks taunt and stuff all out war chaos yesssss.. i would love a quest like that. but bad thing about those quest if you make them to easy they suck, make them to hard they suck.. but you could make it a level specific quest or just somthing for people who have maxed out there level and they have nothing to do make a few quest like that for them... would feel like raiding..
 
I know I'm in the minority here but I love fedex quests. I like a mixture of them as well. There's the kind where you have to deliver something but there is no time limit. There's the time limit kind. There's the kind that make you travel through dangerous zones you've never visited. There's the kind where you have a time limit and there will be dangerous mobs to avoid or kill and it's in a zone you've never visited. There's single and multi part versions. Basically my dream rpg would have me playing a courier or cab driver of sorts, perhaps a tour guide or an escort. My only gripe with escort quests as they have been implemented so far is that the person being escorted usually walks unreasonably slow. They need ones where the person being escorted moves just as fast as the player to not annoy me. The big draw of these quests is they promote travel almost for travels sake and reward you at the same time.
 
z80 said:
I know I'm in the minority here but I love fedex quests.

Z, I like your idea of using FedEx quests to reward the player for exploring the world, or even exposing the player to locations that are unusually hard to find.
 
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