Originally posted by crisisfox@Jun 15 2006, 01:00 PM
But having 40+ "heroes" whooping on some abused little monster, who is hoping to be left alone in an out-of-the-way dungeon.... 4 times a day just doesn't scream "Hero" to me. "Lemming" or "Pikmin": totally, just not very heroic, in my humble opinion.
Did you hear of Achilles at 90 of his closest friends gather together to violate a sumo wrestler?
At least not in any stories about Achilles that I heard of. Still doesn't mean he didn't, though.
I would like to point out that I never suggested raids against rabbit farms. But I believe the raid-bosses in MMORPGs usually are introduced as sufficiently evil. And, at least in WoW, you can't zerg them since you can only open one instance of a raid dungeon per week.
And, to reply to "It's unfair to go 40 against 1. Look in literature it's usually a small party beating the monster.":
Yes, it is. And I have to admit, with the promise of gamemaster being omnipresent (well, at least present) in HJ, you
could stand a chance to overcome an evil arch-foe with a small party by luck and cunning. Like Bard slaying the dragon in The Hobbit by hitting the one spot that Bilbo found out about. BUT it would seriously suck if any 5-man party could pull that off, just read in the forums about the vulnerability of boss A against tactics B and kill him as easy as that. 5 minutes work. You have to admit, in literature, the small party usually succeeds by luck or by some dirty little trick not by going toe-to-toe against the big bad boss. Otherwise he couldn't possibly be so big and bad, could he?
Furthermore, to give one example where a large number of fighters battles a single foe (in tune with Morneblades Lord of the rings example):
In the First Age of Middle Earth during the Nirnaeth Arnoediad, the battle of unnumbered tears, the Dwarves of Belegost SURROUND (i.e. there is probably more than one dwarf) the dragon Glaurung and sufficiently wound him to allow the shattered hosts of elves and man to escape. They win great renown by that, nobody points fingers saying "Oh, with an ARMY against a single foe, how very valiant!"
Also, the Lord of the Rings movie (as opposed to the book) depicts the battle at the end of the second age (Gil-Galad and Elendil vs. Sauron) as if, at the end, Sauron was fighting against the entire army, and winning (only lost due to the dirty little trick of cutting of his ring). Again nobody blames the army for trying, though.
What I am trying to say here is: In my book it is perfectly justified to get 40+ people together to defeat that world-devouring dragon if you can. Going against him with 5 is suicidal, but may be good role-playing. Just don't expect to win.
In general, one shouldn't necessarily compare MMORPGs too closely with literature. It is still a game. For example, in literature, when you are dead, you are dead. Can't do that in a MMORPG. Likewise, it is justified to allow people to battle aforementioned world-devouring dragon (WDD) once a month, e.g., so that they can have fun in the game. I mean, every player wants an opportunity to try his luck against the WDD, so it has to have multiple lives, anyway.