Rics
Cadet
So, am I the only one who wants the ability to PvP against same faction? I'll agree it could completely suck if the PvP system is horrible, but with a good PvP system it would be great. In WoW and EQ2 PvP is restricted to factions, and that completely eliminates a criminal/villian persona. It was so funny to watch Alliance members on WoW RP traitors in text and story, yet never be able to do it in-game. Not being able to "murder" or "betray" your own faction means no bounty, no criminal flag, no traitors.
Now before everyone panics, at least hear me out. I know this has the potential to be disastrous and that is why it will only work with a good PvP system. In other words, choosing to PvP your own faction has to come with huge negetive results if caught and reported. If witnessed by NPCs, or when done too quickly too often, a warrent must be issued for their arrest. The warrent should flag them to guards and all other NPCs. If a NPC recognizes them they need to either attack or call guards. Also other players should be able to hunt then and collect the bounty. If caught alive by the guards there should be a fine and loss of XP equaling that of the XP gained (or XP lost by the when the other player was killed). Also, once the penalty has been paid and the "murderer" flag is cleared, there needs to be a lingering effect. They may have paid for their crimes, but NPCs (and the faction at whole) should still see them as an ex-con and it needs to drop their rep/fame consideraly. Thus it limits the benefits one would normally gain by serving their faction well until they have regained the trust of their fellow countrymen.
Either way, the penalties need to be harsh enough so that the decision to become a criminal or betray your faction will not be one easily made. It needs to be harsh enough so only those players who truely wish to RP this role will take this path.
So, if the penalties are HARSH enough to limit griefing considerably, are you still opposed to same-faction PvP?
Now before everyone panics, at least hear me out. I know this has the potential to be disastrous and that is why it will only work with a good PvP system. In other words, choosing to PvP your own faction has to come with huge negetive results if caught and reported. If witnessed by NPCs, or when done too quickly too often, a warrent must be issued for their arrest. The warrent should flag them to guards and all other NPCs. If a NPC recognizes them they need to either attack or call guards. Also other players should be able to hunt then and collect the bounty. If caught alive by the guards there should be a fine and loss of XP equaling that of the XP gained (or XP lost by the when the other player was killed). Also, once the penalty has been paid and the "murderer" flag is cleared, there needs to be a lingering effect. They may have paid for their crimes, but NPCs (and the faction at whole) should still see them as an ex-con and it needs to drop their rep/fame consideraly. Thus it limits the benefits one would normally gain by serving their faction well until they have regained the trust of their fellow countrymen.
Either way, the penalties need to be harsh enough so that the decision to become a criminal or betray your faction will not be one easily made. It needs to be harsh enough so only those players who truely wish to RP this role will take this path.
So, if the penalties are HARSH enough to limit griefing considerably, are you still opposed to same-faction PvP?