Get 'em Simu. Fraud detection is important to a game with a solid economy. One cheater can throw a good economy out of whack.
I think it's definately important that HJ have a good economy, making rares just rare enough, and putting just enough money in the system where people can get a good (but not perfect) set of gear from start to finish.
Some games just have a crappy economy, let's be honest. Japan Ragnarok Online had a major problem with bots, and eventually software was implemented to stop botting. It worked, but because rares were soooo rare, the economy actually suffered because bots were taken out.
People stopped playing, and the company lost money because they were enforcing their EULA. What did they do? They removed the bot-ban software. Wow. I say, if you don't put players in an environment where cheating is beneficial, they won't cheat. Like in DR, a starting ranger with a bow he crafted himself and a sword dropped by a local goblin or reaver is viable. A better bow, or sword... yeah, that'll help you, but not as much as actually playing and gaining skill will.
Of course there will be folks trying to cheat the system for money and the best gear, but you cut down on that a lot when your economy is stable enough to where people don't have to use it to play the game.
Think of it like a side-quest, if you want shiny stuff, you can go put forth the effort to get it, but it's not entirely necessary. You're not going to lose that party invite because you didn't.