Karetyr
Cadet
I submitted an app for the Level Builder GM position. Here's the adventure I sent in as part of my app:
The hero arrives in a quiet farm village. The villagers peek out from behind closed shutters. At the well in the center of the village is evidence of a horrific crime....there is blood painted on the ground around it in some vile ritual symbol. There is more blood leading away from the well. The hero either finds out that a were-lock (were-warlock) is behind this from the terrified villagers or through investigation of the various pieces of evidence in the village. He decides to deal with the problem, because he is, after all, a hero.
The blood trail leads to a stable. Talking to the stable boy huddling under some straw reveals that the creature stole a horse. The hero can also follow the fresh hoof prints. Either way, he travels to a nearby shady wood. Small, vicious creatures harrange the hero, but he dispatches them (albeit with some difficulty). Finally he comes upon what can only be described as a large hole in the ground, sloping downward. The fresh corpse of a horse lies next to it.
Entering the hole, the hero discovers that it's not unlike a giant ant nest - there are myriad tunnels, all twisting off in different directions. Horrors wait in many places, along with piles of things collected by the packrat-like beasties that inhabit the underground den. Sooner or later the hero notices bloody symbols in some places akin to the one painted in the village, and they lead him to the central chamber. There is the were-lock, incanting a dark ritual to some unholy being. The hero fights and kills the were-lock, though it costs him dearly. When he returns to the village with the were-lock's head, he receives a hero's welcome, and is forever remembered by the people there.
(game effect: the hero receives a free horse from the stable and perpetual free food at the tavern, and receives the title Were-lock Slayer from the villagers)
What do you think? And, are any of you thinking of submitting an app?
The hero arrives in a quiet farm village. The villagers peek out from behind closed shutters. At the well in the center of the village is evidence of a horrific crime....there is blood painted on the ground around it in some vile ritual symbol. There is more blood leading away from the well. The hero either finds out that a were-lock (were-warlock) is behind this from the terrified villagers or through investigation of the various pieces of evidence in the village. He decides to deal with the problem, because he is, after all, a hero.
The blood trail leads to a stable. Talking to the stable boy huddling under some straw reveals that the creature stole a horse. The hero can also follow the fresh hoof prints. Either way, he travels to a nearby shady wood. Small, vicious creatures harrange the hero, but he dispatches them (albeit with some difficulty). Finally he comes upon what can only be described as a large hole in the ground, sloping downward. The fresh corpse of a horse lies next to it.
Entering the hole, the hero discovers that it's not unlike a giant ant nest - there are myriad tunnels, all twisting off in different directions. Horrors wait in many places, along with piles of things collected by the packrat-like beasties that inhabit the underground den. Sooner or later the hero notices bloody symbols in some places akin to the one painted in the village, and they lead him to the central chamber. There is the were-lock, incanting a dark ritual to some unholy being. The hero fights and kills the were-lock, though it costs him dearly. When he returns to the village with the were-lock's head, he receives a hero's welcome, and is forever remembered by the people there.
(game effect: the hero receives a free horse from the stable and perpetual free food at the tavern, and receives the title Were-lock Slayer from the villagers)
What do you think? And, are any of you thinking of submitting an app?