Valendros
Cadet
I know there hasn't been a lot of activity on this forum for a while, so I thought I'd share what may be a healthy discussion.
I see a lot of talk on Hero's Journey about solo play. This is certainly to be understood as all of their previous games have focused mainly on the solo experience, with some very small perks for grouping up. I read things in other MMO news that says certain games are beefing up their solo playability.
I also see games that have a heavily multi player aspect doing very well. Warhammer seems to be the hot game this year and much of it is very RvR. Most of the people I know that play WOW, say they have the most fun when they're in the PvP areas. It's my experience that whether I'm playing Gemstone, FFXI, LOTRO, or even Hearts on my computer, I have a much more enjoyable time when it's with somebody else.
However, there are those times that I don't have the time to group up and do a full-blown raid, or group.
I submit to you that it's not that people don't have the time to group and thus want solo play... I submit that people don't want to have to TRY to find a group too hard, and they don't want to disappoint the group when they leave. I submit that solo play is felgercarb, that people want to play with friends and strangers at all times.
Henry Ford said, "If I'd asked my customers what they wanted, they'd have said a faster horse."
What if it's not that people WANT to have a rich, in-depth solo experience in an MMO. What if they just need a more detailed, better thought out, better executed grouping experience?
I left FFXI because for a game so based on grouping, its ability to find members for your group and ability to find groups for your character was severely lacking. I spent a majority of my time looking for a party, and trying to convince others I was worthwhile.
I left LOTRO because the game was so solo-centered it just wasn't fun. The questing systems of WOW, LOTRO, EQ2 etc are severely lacking, very unimaginative, never promote lasting group play and just not fun.
So what's the fix? How do you make grouping easier? How do you make grouping more enjoyable? How do you promote grouping WHILE retaining your individuality? How do you make grouping just as worthwhile for 15 minutes as you do for 12 hours? and most importantly, am I right? Is solo content only prized because players don't know how fun or easy grouping can be?
I see a lot of talk on Hero's Journey about solo play. This is certainly to be understood as all of their previous games have focused mainly on the solo experience, with some very small perks for grouping up. I read things in other MMO news that says certain games are beefing up their solo playability.
I also see games that have a heavily multi player aspect doing very well. Warhammer seems to be the hot game this year and much of it is very RvR. Most of the people I know that play WOW, say they have the most fun when they're in the PvP areas. It's my experience that whether I'm playing Gemstone, FFXI, LOTRO, or even Hearts on my computer, I have a much more enjoyable time when it's with somebody else.
However, there are those times that I don't have the time to group up and do a full-blown raid, or group.
I submit to you that it's not that people don't have the time to group and thus want solo play... I submit that people don't want to have to TRY to find a group too hard, and they don't want to disappoint the group when they leave. I submit that solo play is felgercarb, that people want to play with friends and strangers at all times.
Henry Ford said, "If I'd asked my customers what they wanted, they'd have said a faster horse."
What if it's not that people WANT to have a rich, in-depth solo experience in an MMO. What if they just need a more detailed, better thought out, better executed grouping experience?
I left FFXI because for a game so based on grouping, its ability to find members for your group and ability to find groups for your character was severely lacking. I spent a majority of my time looking for a party, and trying to convince others I was worthwhile.
I left LOTRO because the game was so solo-centered it just wasn't fun. The questing systems of WOW, LOTRO, EQ2 etc are severely lacking, very unimaginative, never promote lasting group play and just not fun.
So what's the fix? How do you make grouping easier? How do you make grouping more enjoyable? How do you promote grouping WHILE retaining your individuality? How do you make grouping just as worthwhile for 15 minutes as you do for 12 hours? and most importantly, am I right? Is solo content only prized because players don't know how fun or easy grouping can be?