ShadowZERO
Cadet
As i've said before on these forums and elsewhere, i'm generally very against tiered pricing. But, if Simutronics really feels that they can make a better game with a tiered pricing model, more power to them. I lived with it in DR since the beginning of the web service so I suppose I could live with it in HJ.
I do hope that if they do decide to implement a tiered pricing model that they at least level the playing fields on each server. Segregating the people who want to pay more on their own server would help ease the tension created by a tiered pricing model, although it could create a difficult process for people wanting to upgrade tiers.
So basically i'm against tiered pricing in any form but I will live with it in HJ if i must. I do feel however that it could hurt the games potential user base, because alot of the potential players would not be so forgiving as i am to such a pricing model.
What REALLY bothers me, however, isn't so much a tiered pricing model that allows some people get more features for a higher monthly fee. Something else is even more dreaded to me, and its also something that we already know almost for sure will be in HJ.
What you ask? Here's a snippet of the first Hero's Hall Q&A:
Yeah. Ticketed events.
I might pay an extra few bucks a months for a tiered pricing system that was done right. But one thing I would never, ever, ever do is pay a fee for a one-time opportunity to go on a quest or raid. And if these ticketed events are like the ones in DR, some of the best, most unique items in the game came from ticketed events.
Events that cost RL cash for tickets unbalance the game in favor of those more willing to spend RL cash moreso than any tiered pricing model i could think of. People who do tickted events get better items, more money(from selling said items), and more opportunities at fun than the average user.
A good alternative to ticketed events, i think, is what EQ2 does with adventure packs. You pay a one time fee, but get permanent access to the content, not just one time access.
So i guess even ticketed events won't stop me from playing HJ if it turns out to be even half of what its expected. It will, however, leave a small, bleeding hole in my heart knowing that those willing to fork out RL cash for tickets will have access to more game content than me.
I've heard a lot speak out against tiered pricing, havn't seen much discussion about ticketed events. I'm surprised at that since a developer pretty much already said HJ will have them.
Thoughts on ticketed events?
I do hope that if they do decide to implement a tiered pricing model that they at least level the playing fields on each server. Segregating the people who want to pay more on their own server would help ease the tension created by a tiered pricing model, although it could create a difficult process for people wanting to upgrade tiers.
So basically i'm against tiered pricing in any form but I will live with it in HJ if i must. I do feel however that it could hurt the games potential user base, because alot of the potential players would not be so forgiving as i am to such a pricing model.
What REALLY bothers me, however, isn't so much a tiered pricing model that allows some people get more features for a higher monthly fee. Something else is even more dreaded to me, and its also something that we already know almost for sure will be in HJ.
What you ask? Here's a snippet of the first Hero's Hall Q&A:
Hero's Hall:
14. When it comes to content it seemed as if you did excellent in your previous MUD titles. However, there is a huge difference when its a graphical MMORPG instead of a text-based MUD. Will you still be able to create content quite often? Will there be free expansions? Will there be expansions?
Simutronics:
That will fall mainly to our GameMaster staff. We expect to do events that are free and ticketed events. Major content upgrades (new races, new professions, etc.) will be released as expansion sets.
Of course, this is subject to change as business plans move forward and impose other criteria.
Yeah. Ticketed events.
I might pay an extra few bucks a months for a tiered pricing system that was done right. But one thing I would never, ever, ever do is pay a fee for a one-time opportunity to go on a quest or raid. And if these ticketed events are like the ones in DR, some of the best, most unique items in the game came from ticketed events.
Events that cost RL cash for tickets unbalance the game in favor of those more willing to spend RL cash moreso than any tiered pricing model i could think of. People who do tickted events get better items, more money(from selling said items), and more opportunities at fun than the average user.
A good alternative to ticketed events, i think, is what EQ2 does with adventure packs. You pay a one time fee, but get permanent access to the content, not just one time access.
So i guess even ticketed events won't stop me from playing HJ if it turns out to be even half of what its expected. It will, however, leave a small, bleeding hole in my heart knowing that those willing to fork out RL cash for tickets will have access to more game content than me.
I've heard a lot speak out against tiered pricing, havn't seen much discussion about ticketed events. I'm surprised at that since a developer pretty much already said HJ will have them.
Thoughts on ticketed events?