So I posted this at mmorpg.com when the healer/cleric/bard article came out, I'd like to hear what hero's hall has to say about the matter as well:
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In light of the newly released info on clerics, bards, and healers, I'd like to hear what you think about the idea of support classes as a whole, in any multiplayer game.
In gemstone it used to be understood that empaths healed and did very little else. It generally wasn't practical to solo with them beyond early levels, and group hunting was not all that common. Things have changed somewhat now and empaths have a fair number of offensive-minded spells of their own. (I honestly don't know how effectively they solo like-level creatures). Some think that was a great idea, others thought empaths were getting spells that their profession should have instead.
I will hopefully be too entangled in code to actually play HJ a whole bunch once its released, but I'm sure I'll have a character, and I think I may try pure support just to see what it's like. I like combat to be as strategic as possible, and adding a layer of support to the battle dynamics takes it one step further away from hack-slash-hack-slash.
Do you enjoy playing classes that don't directly harm the enemy as efficiently as others but instead help group members do their thing? Do you think you'll play a character with support aspects? Would you consider a character with two support classes? What design decisions make support classes thrive or fail?
Goat
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In light of the newly released info on clerics, bards, and healers, I'd like to hear what you think about the idea of support classes as a whole, in any multiplayer game.
In gemstone it used to be understood that empaths healed and did very little else. It generally wasn't practical to solo with them beyond early levels, and group hunting was not all that common. Things have changed somewhat now and empaths have a fair number of offensive-minded spells of their own. (I honestly don't know how effectively they solo like-level creatures). Some think that was a great idea, others thought empaths were getting spells that their profession should have instead.
I will hopefully be too entangled in code to actually play HJ a whole bunch once its released, but I'm sure I'll have a character, and I think I may try pure support just to see what it's like. I like combat to be as strategic as possible, and adding a layer of support to the battle dynamics takes it one step further away from hack-slash-hack-slash.
Do you enjoy playing classes that don't directly harm the enemy as efficiently as others but instead help group members do their thing? Do you think you'll play a character with support aspects? Would you consider a character with two support classes? What design decisions make support classes thrive or fail?
Goat