Originally posted by GOAT+Mar 4 2006, 07:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (GOAT @ Mar 4 2006, 07:10 AM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-Nocturnal@Mar 1 2006, 10:57 PM
I think it would be a good idea if they try to balance the classes as combos, rather than each individually. It discouraged people from certain combos in GW and made others stronger than intented, perhaps.
It'd also be cool if they added special skills that only certain combinations could use, rather than just mix-match them from each base class. Say for instance... a buff only the warrior/cleric could recieve that gives him a chance to proc a group/self heal in melee combat. That's a boring example, but I'm sure everyone gets the idea.
I like the combo idea in the form of-
Necromancer spell Raise Shade:
Gives you a invisible buddy to run doing your bidding. Can't do anything but scout.
BUT if you're also a wizard, your shades are imbued with an element, so maybe a fire shade can flare up to signal someone at low levels, or do some damage at high levels. A ranger necro's shade will be better at tracking, a healer necro's shade can be made to combust by introducing a conflicting healing elemnt to its nature, sending out some small amount of here-unspecified chaos.
Necromancer spell Raise Grunt:
Raise the corpse of a fallen being, which will of course be barely sentient and only somewhat useful in combat... but your other class will influence what kind of skills the corpse retains- it's magic, its melee skills, its knack for archery, etc.
The overall idea being everyone gets all the spells for their classes, but the specific combinations add additional abilities.
Of course there would be some great ideas for spells available only to a specific combo class- A Necromancer wizard would be able to do a corpse explosion reminiscent of diablo 2, a necromancer warrior could imbue his blade with the life force of the enemies it slays. (A necromancer paladin would of course have to own a sword called Frostmourne, and incessantly proclaim that it hungers.)
Unfortunately, with 30-some class combos available, it would be tough to code more than two or three interesting abilities specifically for each combination. [/b][/quote]
Goat you just made me have some really great ideas on top of what you said. When you talked about how a shade could scout, quite possibly implement a LOS! One that at night you can see 20yards all around you, but further then that you can't. However, your shade can run off, and raise your LOS by 10yards by running around and illuminating the area around him. It could be balanced, and would add a lot of fun to PvP as you could actually stalk your prey, and hide in the bushes for an ambush!
Now the combination idea about the Necromancers is great! I really enjoyed reading those ideas you were thinking of. I belive Simutronics could come up with balanced class/class combination skills if they really worked at it, and it would bring a lot of diversity to the game!