Sounds good to meOriginally posted by Seeria@Jun 22 2006, 04:02 PM
Roleplay PvE with consensual PvP and faction vs faction. Love a good guild war.
When players are not in a PvP world, they may be in one of three states: Opt Out, Standard or Overt. The Opt Out state prevents a player from engaging in or being a target of any PvP activity. The Standard state allows you to engage in or be the target of covert (non-combat) PvP. Certain actions, such as failing a covert PvP action or attacking someone in an Overt state can move you to the Overt state. The Overt state allows any Standard or Overt flagged player to engage you in combat.
Sounds good to meOriginally posted by ShadowZERO+Jun 23 2006, 12:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (ShadowZERO @ Jun 23 2006, 12:00 AM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-Seeria@Jun 22 2006, 04:02 PM
Roleplay PvE with consensual PvP and faction vs faction. Love a good guild war.
When players are not in a PvP world, they may be in one of three states: Opt Out, Standard or Overt. The Opt Out state prevents a player from engaging in or being a target of any PvP activity. The Standard state allows you to engage in or be the target of covert (non-combat) PvP. Certain actions, such as failing a covert PvP action or attacking someone in an Overt state can move you to the Overt state. The Overt state allows any Standard or Overt flagged player to engage you in combat.
This is what I liked about the way DR handled PvP. It was possible to settle things with PvP in almost in situation if that is what you wanted to do, but there was almost always consequences for doing so unless both parties consented. A system like that kept most of the people who wanted to opt-out ot PvP altogether safe without introducting artificial mechanics to protect them. And the people who did like to settle things the PvP way could certainly do so, but they would have to have a good reason for doing it and also be willing to accept any consequences. I do think, however, that a system like this would fall prey to abuse in a mass market MMORPG, so i completly agree with Simutroincs deciding on using another method to handle PvP in HJ.Originally posted by crisisfox@Jun 23 2006, 08:48 AM
I - Dragonrealms has a system where anyone can attack anyone any time and *almost* anywhere (some locations have all hostile actions disabled). However violence in/near cities is subject to the justice system (which can get *very* inconvenient very quick), and there is game policies in relation to unconsented PvP (in a situation where there is no provocation there may be repercussions eventually leading up to a lockout from the game).
Sorry for the late reply. As of now their is hardly any information related to PvP. Hero's Hall will though, have all of the readily available informatoin once it has been confirmed, and not rumor by Simutronics.Originally posted by MikeDold@Jun 26 2006, 02:48 AM
plz forgive me if i am repeating any past discussions made in the forums because im a new member and havent had time to read all the previous posts yet.
i heard talk of being able to PvP *anywhere*. if that is the case, perhaps there will be a system like diablo 2: you can attack anyone as long as they are above lvl 9. this will keep gankers out of lowbie areas.
also, is there a motive to PvP? like the honor system in WoW?