Luciro said:
But ja, I'd love to see a modern system take the UO approch to a LOT of things.
I can't but agree with you post. Though I am a roleplayer, and spent a lot of time either being killed by or attempting to avoid PK's, it added an element of excitement that is sorely missing in games these days. Accidentally becoming gray at the beginning of my UO experience and being killed by both sides for a long time actually added to my enjoyment of the game, coupled with the fact that it took some time to familiarize oneself with the system and controls in UO. Ultima had a huge learning curve compared with WoW's paint by the numbers approach, and I think this made UO a far more enjoyable and rewarding experience. I always felt boxed in while playing WoW, as though I were being led around by the nose from quest to quest, area to area (also it was teeming with rather young leet-speakers).
Personally, I am in agreement with you statement that UO nailed a lot of things which other games miss. Most important among these is, I think, a skill/point based system vs. a level based system.
I would like to see UO reworked and modernized, keeping all the great elements:
1. old-style PvP
2. a wholly skill based system
3. a totally open world vs. level appropriate areas or instances.
4. that incredible sense of freedom
Things I would like to see added/changed are:
1. Better graphics, though still isometric-based rather than 3D (they are actually doing this, and the screen shots look pretty impressive)
2. More emphasis on the virtue system, perhaps drawing from Ultima 4 and 5 for inspiration. I think a similar world to Ultima 5, keeping Blackthorn and adding the Shadowlords, would make a nice backdrop.
3. Do away with Trammel, Felucca and any other "other-dimensional areas" which have arisen, and simply make the actual world larger.
4. Better A.I.
5. Get rid of giant bugs, chicken creatures, and all other weird mounts, and return to more realistic mounts (i.e. horses).
6. I'll stop here, but there are others.
Sorry to veer off path here...