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Tabletop RPG Development Thread

Discussion in 'Games' started by StoneWolf, Mar 29, 2017.

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  1. StoneWolf

    StoneWolf Father, Husband, CAD Drafter, Reader

    Joined:
    Mar 20, 2017
    Location:
    CenCal
    Awhile back an (ex) friend of mine & myself started to develop a brand new table top role-play system.

    I wanted to continue the work & wondered if I posted the docs would anyone be interested in reviewing or expanding on the work with me?

    The basic idea is based around opposed roles, with dice size determined by attributes & number of dice by skill level.

    The system is hitpoint less, with hit locations, with armor deducting from damage, and a universal damage chart. (The better the hit, the more the damage)

    Weapons would have individual stats that affect to hit or to damage vs armor types & have special effects like "bleed".

    Damage ramps up (in each location) in type, from
    10 bruise/cut points = 1 wound
    10 wounds = 1 structure

    Once structure is overcome, limb is severed. (Structure values vary by race & size) or if you use up head or trunk structure, you dead.

    Bruised/cut locations suffer minor impairment to associated skills, Wounds incur major skill penalties.

    Anyways...Any takers?
     

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