Chrisidon
Cadet
This is a term I've heard bandied about ever since I started looking at HJ and game design in general. Sometimes (often) the meaning is nebulous, but the concensus is that a game with these properties is the most desirable.
I've put my mind to finding an example of this in an MMO and I've had difficulty. The original EQ1 had some of this in the beginning, but that might also have been a product of it being a new game and new industry with a lack of widely-know spoiler sites. I've expanded my search outside the Internet and I've come to the conclusion that Chess is the best example I've ever seen of absolute 'easy to learn, hard to master'. It only takes a few minutes to learn how the pieces move, but mastery is a thing that only a few will ever achieve.
So bringing this back to the realm in which we are gathered here for, which is role-playing and especially role-playing games online, what constitutes easy to learn and hard to master? For that matter, what can meet this definition and still not be dummied down by spoiler sites?
For myself, I have no ideas right now, but as I think about it I get the feeling there's a way to do this that my mind just can't grasp right now.
I've put my mind to finding an example of this in an MMO and I've had difficulty. The original EQ1 had some of this in the beginning, but that might also have been a product of it being a new game and new industry with a lack of widely-know spoiler sites. I've expanded my search outside the Internet and I've come to the conclusion that Chess is the best example I've ever seen of absolute 'easy to learn, hard to master'. It only takes a few minutes to learn how the pieces move, but mastery is a thing that only a few will ever achieve.
So bringing this back to the realm in which we are gathered here for, which is role-playing and especially role-playing games online, what constitutes easy to learn and hard to master? For that matter, what can meet this definition and still not be dummied down by spoiler sites?
For myself, I have no ideas right now, but as I think about it I get the feeling there's a way to do this that my mind just can't grasp right now.