James Coote
Cadet
Hi,
I'm James and I'm a sci-fi fan, about 25 years old from London.
Unfortunately, I have historically had a short attention span, so whilst I've started reading pleanty of sci-fi novels, I've finished a lot fewer
I also really don't like the format used by many TV series of simply having some vague, open ended, overarching plot that is basically a premise for shallow exploration of a different sci-fi theme or idea each week (except sliders, because that was just straight up-front about it)
Talking about up-front, I like sci-fi so much, that as an indie games developer, I decided to make my first game set in space. So like klopek a few threads down, I'm looking to promote it.
So my question is: How would you suggest I go about promoting the game to a Sci-fi audience?
Posting on forums like this one, or on blogs are one way, though most 'marketing experts' say it isn't worth it vs the amount of time it takes
I've been looking at getting tables at sci-fi conventions as well
Also, although my game has no backstory as such, I've been peppering it with little snippets of prose (such on the ship description screen) that look like extracts/quotes from a story
Any other ideas? Thanks
p.s. Sorry if this is the wrong place for this or if people think I'm being too 'sales-like'.
I'm James and I'm a sci-fi fan, about 25 years old from London.
Unfortunately, I have historically had a short attention span, so whilst I've started reading pleanty of sci-fi novels, I've finished a lot fewer
I also really don't like the format used by many TV series of simply having some vague, open ended, overarching plot that is basically a premise for shallow exploration of a different sci-fi theme or idea each week (except sliders, because that was just straight up-front about it)
Talking about up-front, I like sci-fi so much, that as an indie games developer, I decided to make my first game set in space. So like klopek a few threads down, I'm looking to promote it.
So my question is: How would you suggest I go about promoting the game to a Sci-fi audience?
Posting on forums like this one, or on blogs are one way, though most 'marketing experts' say it isn't worth it vs the amount of time it takes
I've been looking at getting tables at sci-fi conventions as well
Also, although my game has no backstory as such, I've been peppering it with little snippets of prose (such on the ship description screen) that look like extracts/quotes from a story
Any other ideas? Thanks
p.s. Sorry if this is the wrong place for this or if people think I'm being too 'sales-like'.