Awhile back an (ex) friend of mine & myself started to develop a brand new table top role-play system. I wanted to continue the work & wondered if I posted the docs would anyone be interested in reviewing or expanding on the work with me? The basic idea is based around opposed roles, with dice size determined by attributes & number of dice by skill level. The system is hitpoint less, with hit locations, with armor deducting from damage, and a universal damage chart. (The better the hit, the more the damage) Weapons would have individual stats that affect to hit or to damage vs armor types & have special effects like "bleed". Damage ramps up (in each location) in type, from 10 bruise/cut points = 1 wound 10 wounds = 1 structure Once structure is overcome, limb is severed. (Structure values vary by race & size) or if you use up head or trunk structure, you dead. Bruised/cut locations suffer minor impairment to associated skills, Wounds incur major skill penalties. Anyways...Any takers?