StoneWolf
Father, Husband, CAD Drafter, Reader
Awhile back an (ex) friend of mine & myself started to develop a brand new table top role-play system.
I wanted to continue the work & wondered if I posted the docs would anyone be interested in reviewing or expanding on the work with me?
The basic idea is based around opposed roles, with dice size determined by attributes & number of dice by skill level.
The system is hitpoint less, with hit locations, with armor deducting from damage, and a universal damage chart. (The better the hit, the more the damage)
Weapons would have individual stats that affect to hit or to damage vs armor types & have special effects like "bleed".
Damage ramps up (in each location) in type, from
10 bruise/cut points = 1 wound
10 wounds = 1 structure
Once structure is overcome, limb is severed. (Structure values vary by race & size) or if you use up head or trunk structure, you dead.
Bruised/cut locations suffer minor impairment to associated skills, Wounds incur major skill penalties.
Anyways...Any takers?
I wanted to continue the work & wondered if I posted the docs would anyone be interested in reviewing or expanding on the work with me?
The basic idea is based around opposed roles, with dice size determined by attributes & number of dice by skill level.
The system is hitpoint less, with hit locations, with armor deducting from damage, and a universal damage chart. (The better the hit, the more the damage)
Weapons would have individual stats that affect to hit or to damage vs armor types & have special effects like "bleed".
Damage ramps up (in each location) in type, from
10 bruise/cut points = 1 wound
10 wounds = 1 structure
Once structure is overcome, limb is severed. (Structure values vary by race & size) or if you use up head or trunk structure, you dead.
Bruised/cut locations suffer minor impairment to associated skills, Wounds incur major skill penalties.
Anyways...Any takers?