Originally posted by Presto@Jun 23 2006, 04:37 PM
The mechanism of making this occur would determine if it could be described as crafting. For instance, if I take a sword, and go on a solo quest into an instance that presents me with challenges that ultimately lead to the goal of adding more/better Wyr slots, I would consider this crafting (hero style).
If, on the other hand, I can find Wyr that will add Wyr slots to an item, then I do not consider this crafting because anyone can do it.
Also, will adding Wyr in different orders cause different combination effects? If yes, then the unique knowledge through experimentation of the crafter would create items that are unique (at least until the web sites pop up with all the 'recipes'). If it does not matter the order, than I do not see crafting occurring.
I have been lurking around for a while, but this topic finally draws me out of the shadows. I am a crafter at heart. I started combining implants all the way back in Anarchy Online, my first MMO and I was hooked. Heck, I first met my husband offering my nanoprogramming services on the hill in Old Athens.
For me, the fun of crafting is in the interaction with my customers, the feeling of being needed and not so much the actual process of making the product. The most fun I ever had with crafting was helping people find the perfect technique combinations for me to put into their spells in Horizons, helping to build the community and event structures there and the completely interactive and interdependable crafting system in EQ2 at launch. As an alchemist in EQ2 I spent hours churning out countless stacks of ingredients for my regular customers and it was fun enabling them to stay ahead of the curve, get discoveries and provide the adventurers with the armor, weapons, jewelery, ... they needed. After all the changes I must say my favourite crafting class in EQ2 is carpenter, or maybe I should say house decorator. I love creating a unique and individual home for people and it makes me proud to find my name written on their furniture. (I have to add I am currently not playing any MMO. I quit EQ2 a couple months ago for personal reasons, that don't have anything to do with me not liking the game anymore)
Now Presto has outlined the problem I have with the Wyr system in HJ, which I find great from a character customization perspective. If everybody can do everything on their own, how would I be able to find my niche and be needed anymore? I wouldn't call that a crafting system. There is no interaction between people required, except maybe for acquiring the Wyr. It's just character development and customization. I'm not making stuff for others.
Before you tell me to just go and play Sims Online or such, please understand that I do like to go and quest and bash mobs as well. I have played one game that didn't have some sort of crafting and that was CoH. I loved the theme, I had lots of fun with the frantic combat, even if it gave me a headache after a couple hours of playing, and I spent hours with the character creation coming up with new costume ideas. But once I got into EQ2 beta and found crafting, housing, pets, ... all the fluff that CoH doesn't have, I realized just how much I missed it. And rarely logged into CoH anymore.
HJ's quest system and character customization sound incredibly wonderful and innovative and the world is stunning, but I'm not sure if it could hold me in the long run if there isn't any crafting at all except for the Wyr.
I guess there are also the service skills like lockpicking or item identification, but those seem to force me to sit around in town announcing my business, which I don't find a lot of fun. I have done it in AO, but I much more enjoyed the system in EQ2 where I can just put my "looking for work" sign on, go harvest, do some solo quests, craft for another customer, .. while making myself available to the general public. Also the difference between service skills and crafting is that with crafts I can do it on my own time. Customers give me an order, I process and deliver it when I have time. I don't have to linger around town to do that. But maybe I didn't understand the service skills when they were presented.
edit: I completely agree with Foxeye, I would have quoted that post too, if it had been there when I posted