What primarily motivates you to play a game and do you thing HJ will facilitate your motivations?
I ask this because oftentimes when people on mmo messageboards disagree with stuff, it usually isn't a matter of right versus wrong. Most of the points the debaters have are valid. The reasons for the debate was their differing motivations to play. For example:
SH2: I hate for stuff to be soulbound, it limits trading and which we should be able to do freely with our own hard earned items.
glaciusgh3: soulbinding makes people have to adventure to get the good stuff and that gives us a sense of accomplishment. A sense of accomplishment is a crucial element of good gameplay.
Both make valid points. The argument is really about a difference in motivation. SH2 is probably motivated by collecting, trading and giving. While glaciusgh3 is clearly motivated my achievement, accomplishment and status. Soulbinding would make many cool trading, collecting and giving opportunities unavailable and spoil SH@s fun. But to not soulbind stuff would cheapen and in many cases eliminate glaciusgh3's sense of accomplishment, achievement and status. Again both valid points. Although I can thing of a couple ways to cater to both camps in my example.
I'm not arguing which is better. I'm just asking what is it for you? What is your motivator?
To answer my own question, my motivators are :
1. foward movement : i must be able to advance my character meaningfully at a consistent rate via consistent means. It seems like HJ may facilitate this. I'm uncertain.
2. free trade (or giving) full open marketing : i love helping others by giving them useful things (including the "gimmies") this means no soulbinding. No game these days has the guts to do this. HJ will sadly be another of these games lacking in guts to go this route. (This is not to say HJ will suck, it just means one of my great motivators will be neglected by yet another good game)
3. appearance improvement : This is a big one for me. The possibility of improving my appearance keeps me motivated to play. I already know HJ will facilitate this. With this intact I can live without the first two. But having all three motivators ingame would make the ultimate game for me.
As you can see, Achievement isn't on my list. This doesn't mean I don't like achieving..it's just not a motivational drive for me. foward movement could be seen as an achievement but gaining levels and upgrading gear isn't anything special or much of an achievement if everybody else is doing it too and with the same relative consistent ease.
I ask this because oftentimes when people on mmo messageboards disagree with stuff, it usually isn't a matter of right versus wrong. Most of the points the debaters have are valid. The reasons for the debate was their differing motivations to play. For example:
SH2: I hate for stuff to be soulbound, it limits trading and which we should be able to do freely with our own hard earned items.
glaciusgh3: soulbinding makes people have to adventure to get the good stuff and that gives us a sense of accomplishment. A sense of accomplishment is a crucial element of good gameplay.
Both make valid points. The argument is really about a difference in motivation. SH2 is probably motivated by collecting, trading and giving. While glaciusgh3 is clearly motivated my achievement, accomplishment and status. Soulbinding would make many cool trading, collecting and giving opportunities unavailable and spoil SH@s fun. But to not soulbind stuff would cheapen and in many cases eliminate glaciusgh3's sense of accomplishment, achievement and status. Again both valid points. Although I can thing of a couple ways to cater to both camps in my example.
I'm not arguing which is better. I'm just asking what is it for you? What is your motivator?
To answer my own question, my motivators are :
1. foward movement : i must be able to advance my character meaningfully at a consistent rate via consistent means. It seems like HJ may facilitate this. I'm uncertain.
2. free trade (or giving) full open marketing : i love helping others by giving them useful things (including the "gimmies") this means no soulbinding. No game these days has the guts to do this. HJ will sadly be another of these games lacking in guts to go this route. (This is not to say HJ will suck, it just means one of my great motivators will be neglected by yet another good game)
3. appearance improvement : This is a big one for me. The possibility of improving my appearance keeps me motivated to play. I already know HJ will facilitate this. With this intact I can live without the first two. But having all three motivators ingame would make the ultimate game for me.
As you can see, Achievement isn't on my list. This doesn't mean I don't like achieving..it's just not a motivational drive for me. foward movement could be seen as an achievement but gaining levels and upgrading gear isn't anything special or much of an achievement if everybody else is doing it too and with the same relative consistent ease.