One of the things that I like about HJ is that it seems to compile all the flaws of existing MMO's and correct them. Having said this, I'd like to discuss the idea of the guild in an MMO game.
In WoW, being in a guild means nothing more than potentially having an opportunity to raid with fellow guild members. There's no real way a guild can influence anything going on regarding the world in general, aside from dominating the PvP aspects (and even then, the people who don't care about PvP are unaffected.) With HJ, it appears as though players are going to have an opportunity to directly influence the political system of Elanthia - gain enough 'faction' or influence and you can seat your representative at the head of the Triumvirate.
I really think it's cool how there will be clans, composed of a smaller group that can choose who to align with based on their best suited needs at the time. It's not like "I chose alliance when I first started playing, so I must now battle the Horde for the entire existance of this character." It's much more real than that..my clan can team up with a guild who has the same interests as me, and we can then work together to assert more control over the world at large.
It seems to me like this is a combination of FFXI and WoW's (and probably other MMO's that I haven't played) systems of world control. I'd like to see these things actually have practical meaning in-game, however..unlike in FFXI where zone control really has no effect on a regular player (at least it didn't back when I used to play.) Maybe tie in some sort of PvP aspect where if your faction controls the zone, the NPC's in the zone are more apt to help you, or even outright attack you if your faction's influence gets extremely low.
I really like the idea of the player being able to influence what's going on. That seems to me like the very essence of what being in a guild should be, not just to team up and raid for endgame items.
In WoW, being in a guild means nothing more than potentially having an opportunity to raid with fellow guild members. There's no real way a guild can influence anything going on regarding the world in general, aside from dominating the PvP aspects (and even then, the people who don't care about PvP are unaffected.) With HJ, it appears as though players are going to have an opportunity to directly influence the political system of Elanthia - gain enough 'faction' or influence and you can seat your representative at the head of the Triumvirate.
I really think it's cool how there will be clans, composed of a smaller group that can choose who to align with based on their best suited needs at the time. It's not like "I chose alliance when I first started playing, so I must now battle the Horde for the entire existance of this character." It's much more real than that..my clan can team up with a guild who has the same interests as me, and we can then work together to assert more control over the world at large.
It seems to me like this is a combination of FFXI and WoW's (and probably other MMO's that I haven't played) systems of world control. I'd like to see these things actually have practical meaning in-game, however..unlike in FFXI where zone control really has no effect on a regular player (at least it didn't back when I used to play.) Maybe tie in some sort of PvP aspect where if your faction controls the zone, the NPC's in the zone are more apt to help you, or even outright attack you if your faction's influence gets extremely low.
I really like the idea of the player being able to influence what's going on. That seems to me like the very essence of what being in a guild should be, not just to team up and raid for endgame items.