1Originally posted by HJ-Sisca@May 23 2006, 07:40 PM
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I think others are thinking about this in terms of EQ where it could take you an hour to get from Qeynos to Freeport and then 15 minutes of waiting for a boat followed by another 15 minute boat ride to Butcherblock then another wait and a 10 to 15 minute boat ride to Kunark. There's half your night gone right there.
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2
Now I will have to agree that being able to press a key and bring up a teleport menu that allows you to teleport yourself directly to pretty much any location in the world is kind of broken. It not only doesn't make sense from a logical, lore, perspective it doesn't really add anything to the game play experience.
I would be happy with teleportation just to major cities. Getting near a dungeon is a luxury.Originally posted by HJ-Sisca@May 23 2006, 12:38 PM
...from what I'm seeing everyone wants the teleport to nearby type of system.
Well, not *everyone*. I'm one of those ornery types that actually prefers it the way it was in old EQ. Sure, I can (and do) make a choice to not use the fast-way, but the simple existence of a system like this changes how the world in general feels. You can't live in a bubble and pretend that your friend didn't just come across a continent to give you some muffins they just took out of the oven.Originally posted by HJ-Sisca@May 23 2006, 08:38 PM
However, I don't feel that that is the system that is being proposed and supported here, from what I'm seeing everyone wants the teleport to nearby type of system.
Ahh, right, I totally forgot about the trains! Wake up in there *pokes brain*Originally posted by HJ-Sisca@May 23 2006, 07:40 PM
I would call the CoH train system a teleportation system and it's available to pretty much everyone.
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Now I will have to agree that being able to press a key and bring up a teleport menu that allows you to teleport yourself directly to pretty much any location in the world is kind of broken. It not only doesn't make sense from a logical, lore, perspective it doesn't really add anything to the game play experience.
The system, as it's currently implemented, makes sense from a lore perspective as well as a game play perspective. It will allow you to cut out long repetitive runs across the world but it won't let you just pop yourself to anywhere. And yes those glowing stones you see in some of the movies/screenshots have something to do with it
Agreed, not only would that be out of context, but downright lazy <_<Originally posted by HJ-Sisca@May 23 2006, 08:38 PM
What wouldn't be in context about either of those systems though is if they could teleport you to, literally, anywhere in the world. There need to be some limits, they can get you to the village near the dungeon but not to just outside of the door to the dragons lair at the bottom of the dungeon. That not only break immersion but more importantly it breaks game play. However, I don't feel that that is the system that is being proposed and supported here, from what I'm seeing everyone wants the teleport to nearby type of system.
To build off of that, possibly have your arrow keys control where you go. And above your character running their should be a 'stable' meter. You have to keep it close to the middle by moving your mouse either left, or right to keep yourself on the horse. As you gain in levels, it becomes more stable, and not as easy to tip over. [/b][/quote]Originally posted by frostydf2+May 5 2006, 07:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (frostydf2 @ May 5 2006, 07:03 PM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-HJ-Diviana@May 5 2006, 06:56 PM
I've always wanted multiple player mounts too..
But I think the player should have a riding skill or something, because I know that if I tried to ride a horse, I'd probably fall off quite a bit. (I don't know how )
The last thing we need is another way to grief people.Originally posted by Demascus@May 25 2006, 01:40 AM
Oh and it would be cool to steal mounts too. Then if u stole a mount ur realtionship wouldn't be that great. But think of it ur walking along holding ur horses reins, and u hear a battle up ahead and instead of mounting u decide to go in for hand to hand combat leaving ur mount in a clearing to graze...but while ur away fighting ur mount is jacked! by a horse thief. I think that would be cool. And if they could put the relationship thing in there then the higher relationship the harder it would be for the horsethief to steal ur horse. Then the horse thief could go sell it or something...I think it would be a cool idea to add to the game and i've been thinking about it for awhile but not even sure if it would be possible. But if it could end up like that in a game i would certainly be ecstatic .
Reminds me of the Gnome's mechanical ostrich doohickeys in WoW. I forget what they're called though.Originally posted by Daax@May 27 2006, 03:14 AM
I'd like to see some mechanical gear mounts.