Ashvirenza
Cadet
Not sure how many of you read my introduction into this community, atleast the factual part of it, but I, in a nutshell, am an avid fan of Physical Ranged Combat, or PRC/the PRC class.
In an attempt to have others like me heard I would like to discuss the things people would love to see incorporated into HJ's take on the PRC class.
Anything from skills, bows, styles of fighting, or anything you can think of (relevant please!2 ) post it here.
I would like this to turn into an official HH thread for ranged combat (please notify me if I'm not allowed to do this) Without further Ado...I open it
Hoping this dosnt fall in my face and become a huge embarassment...
_______
First matter I would like to talk about is how innovative and character controlled would players feel comfortable playing with. I personally feel that full control should be supported. This means that you actually control where you shoot, and quite possibly what happens depending on the A)type of arrow B)Where the arrow lands, and C)What poisons you have applied (if they incorporate this)
The problem I can see arising with this is the fact that if they make the PRC class fully character controlled they will have not only changed some of teh CCC, or Combatative Casting Class, to work the same way so as to not have the PRC extremely outpaced because of poor aim. They will also quite possibly need to change the way some melee works so that an Auto-Attack feature wont outpace Ranged Combat from both types (CCC and PRC). Although I think the same tactics with ranged combat could be seen with melee where depending where you slash/pierce different effects will afflict your target. Mob AI could also be designed to work around the AI and have them specifically try target a certain area of ones body. Which brings more the the Ranger type of play where you need to know what type of armor you need on different parts of your body.
Hate to introduce a coding nightmare...but I would just love to finally find a game with the PRC of my dreams, and maybe of others' dreams as well.
Thanks in Advance
~Ashvirenza Stormhood
In an attempt to have others like me heard I would like to discuss the things people would love to see incorporated into HJ's take on the PRC class.
Anything from skills, bows, styles of fighting, or anything you can think of (relevant please!2 ) post it here.
I would like this to turn into an official HH thread for ranged combat (please notify me if I'm not allowed to do this) Without further Ado...I open it
Hoping this dosnt fall in my face and become a huge embarassment...
_______
First matter I would like to talk about is how innovative and character controlled would players feel comfortable playing with. I personally feel that full control should be supported. This means that you actually control where you shoot, and quite possibly what happens depending on the A)type of arrow B)Where the arrow lands, and C)What poisons you have applied (if they incorporate this)
The problem I can see arising with this is the fact that if they make the PRC class fully character controlled they will have not only changed some of teh CCC, or Combatative Casting Class, to work the same way so as to not have the PRC extremely outpaced because of poor aim. They will also quite possibly need to change the way some melee works so that an Auto-Attack feature wont outpace Ranged Combat from both types (CCC and PRC). Although I think the same tactics with ranged combat could be seen with melee where depending where you slash/pierce different effects will afflict your target. Mob AI could also be designed to work around the AI and have them specifically try target a certain area of ones body. Which brings more the the Ranger type of play where you need to know what type of armor you need on different parts of your body.
Hate to introduce a coding nightmare...but I would just love to finally find a game with the PRC of my dreams, and maybe of others' dreams as well.
Thanks in Advance
~Ashvirenza Stormhood