Evran
Cadet
Bah got sidetracked by Daax again. Bad Daax! Do I need to sic Seeria on you? Huh? Do I?!!
::cough::
Uh, anyway... I think realism can only take you so far. Especially in a graphical game. I really see it as two issues: mechanics realism and graphical realism.
Mechanics realism would be things like physics models, encumbrance effects, etc. While nice to have at least a modicum of this type, too much can easily become tedious.
Graphical realism is having realistic looking items as opposed to outlandish items. While certain aspects of a mechanically realistic system may force a grapical realism, you can get away with fun things that would never work in real life in most situations. For example if you 'mechanically' had plate armor being encumbering, you could still 'graphically' have a fanciful plate armor full of spikes, a dragon's head shaped helm and all sorts of engravings/etchings/etc on it despite it being impossible to actually move in if it were real.
I prefer graphical realism with a touch of mechanical realism, but no so much mechanical that it becomes a chore to actually play. It is a way to 'escape' real life in a way after all.
::cough::
Uh, anyway... I think realism can only take you so far. Especially in a graphical game. I really see it as two issues: mechanics realism and graphical realism.
Mechanics realism would be things like physics models, encumbrance effects, etc. While nice to have at least a modicum of this type, too much can easily become tedious.
Graphical realism is having realistic looking items as opposed to outlandish items. While certain aspects of a mechanically realistic system may force a grapical realism, you can get away with fun things that would never work in real life in most situations. For example if you 'mechanically' had plate armor being encumbering, you could still 'graphically' have a fanciful plate armor full of spikes, a dragon's head shaped helm and all sorts of engravings/etchings/etc on it despite it being impossible to actually move in if it were real.
I prefer graphical realism with a touch of mechanical realism, but no so much mechanical that it becomes a chore to actually play. It is a way to 'escape' real life in a way after all.