Thaos Nightwind
Cadet
Jaxtron said:How would you eliminate the clipping of a large weapon?
I have no clue actually. But i wasn't thinking of oversized weapons. For realistic weapons that are to scale if you consider that Hero Engine/ Hero Blade is a brand new, built from the groud up graphics engine incorporating its own technology; my suggestion is that maybe they've found a way to deal with the clipping issue. Like dying with half you body going through a rock or side of a building, tree etc.
You're thinking its unavoidable due to the fact that its in every game we've ever played. But those games were developed with the current engines. This one is brand spankin' new altogether. HJ will not be liscensing any of the other current game engines that we're used to seeing. See?