frostydf2
Cadet
Mourneblade, in my opinion you need to find some middle ground. We need to make up political parties for the difference of opinions we have here. Watchmaker, cough cough.
This is where I need to build off of your post. Mourne it seems you don't want any sort of large reward at the end of the game to give other players an advantage over others. Why not? I believe that the previous MMO's have made it so you HAVE to have the end-game to be competative, or the only thing to work towards. Thats where they failed. Hero's Journey should go for the same goal, but relax a bit on it. Make it so you can constantly compete in the game without the end content, but still have the incentive to reach max level.
Give advantages to those who go the extra effort, and have played longer. Don't make everyone equal, and make this a socialistic economy. Being competative is what makes games great, if you take out any incentive to trying to be better than others, than this probably wouldn't be the game for me.
I'm not sure if my ideas came off clearly to everyone else, I'll take my shot at it again later.
This is where I need to build off of your post. Mourne it seems you don't want any sort of large reward at the end of the game to give other players an advantage over others. Why not? I believe that the previous MMO's have made it so you HAVE to have the end-game to be competative, or the only thing to work towards. Thats where they failed. Hero's Journey should go for the same goal, but relax a bit on it. Make it so you can constantly compete in the game without the end content, but still have the incentive to reach max level.
Give advantages to those who go the extra effort, and have played longer. Don't make everyone equal, and make this a socialistic economy. Being competative is what makes games great, if you take out any incentive to trying to be better than others, than this probably wouldn't be the game for me.
I'm not sure if my ideas came off clearly to everyone else, I'll take my shot at it again later.