Originally posted by frostydf2+Apr 23 2006, 08:05 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (frostydf2 @ Apr 23 2006, 08:05 AM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-Azdel@Apr 23 2006, 06:40 AM
I think it's been said that the nemesis system allows a monster that survives it's first fight with you to become your arch nemesis, growing stronger as you do and possibly gaining minions. As for what I would like to see implemented, I think it would be friggin' awsome if you run an instanced boss out of HP, so you think he's dead, but then he pops up later with some sort of deformity from your battle, like a huge scar over one eye, or a missing arm. It would be even cooler if he weren't just some over-powered monster like a giant Ukar or a Sunoc general, but rather a unique character with a personal backstory, perhaps even a counterpart to your character.
For example, say you're a Mistfolk Warrior/Wizard with a white-furred, well-groomed pet wolf named White Lightning and a 10-foot long broadsword with a powerful Holy enchantment on it, supposedly the only weapon of it's kind. One day, an unknown Mistfolk Warrior/Wizard mysteriously appears at the end of what had previously seemed like just another run-of-the-mill quest, then, for reasons you have yet to learn, beats you down with his scraggly black wolf Shadowfire and his 10-foot long, Dark-magic-enchanted broadsword. That's the sort of thing I would love to see, but it's probably too much work for the GMs to model an intricate nemesis like that, write a backstory for him, and orchestrate the multiple intricate quests that would be needed to make full use of him, because they would need to do it for each player. In fact, each GM would probably need to be assigned a specific player to monitor and develop for, and focus entirely on them.