Originally posted by Azdel@May 4 2006, 02:06 PM
I thought of this one scenario awhile back where you're trying to get through a cave so you can storm a tyrant's tower, but one of his strongest minions shows up to stop you. He's insanely strong, yet extremely agile. He's so much faster than you that he dodges every attack you throw at him, not because they register as misses, but because his avatar actually moves out of the way, and to make matters worse, he can hit you just fine, so you won't last long if you can't think of something. So how do you beat him? He'll periodicaly attack by leaping at you, which means he'll be nearly horizontal for a brief moment, so when you see him give his warning sign, you need to somehow break a stalactite off of the ceiling in front of you so that it falls on him when he's levelled out and impales him.
Anyway, that's the sort of thing I'd like to see in a dungeon. I know it's a rather specific solution to the problem, but one could easily consider it more of an action-packed puzzle than a boss fight, and it's one puzzle that I wouldn't mind doing.