Zhelas said:I don't see a problem, especially with the older creatures. That if they disarm you they can pick up your weapon and attack you with it. Or if they kill you they loot your body. Such as some money, gems, wands, scroll, weapon...etc etc.
Now I know folks are going to cry I HATE THAT. Honestly it really isn't that bad. You would just send out a thought to someone and say X creature just took my Weapon of Incredible Awesome Power, can you help me get it back?
Folks got pissed off in Gemstone when the Shan (essentially Wolf/Dog warriers, rangers, clerics, and wizards) would disarm you steal your weapon and then kill you with it. However, a stronger community was built. Normally folks would assist in killing said creature and return the weapon. If someone chose to keep it for themselves, that was normally frowned upon.
Gate said:Ehhhhh. I'd say I had no problems with this kind of system if HJ had a normal weapon system. But honestly, if a monster picked up my family heirloom sword that I'd carefully cultivated since my first level in the game, and then beat me to death with it... I would not be amused. If I had to seek aid in getting it back and had the potential to lose it forever, I'd be beyond pissed. For one thing it doesn't fit in with the heroic theme of the game, and for another, it would feel like I was being robbed, and not even by another player who could at least enjoy the results of his thievery.
Now- for this system, were you thinking that if you went back to that monster you could retrieve your weapon, or that the very next person who killed that monster got your weapon and stolen loot? Cause that would make all the difference in the world to me. For instance- there are very OOC events in online games, like downtime and needing to go to work. The last thing I'd want would be to have to stay up half the night losing sleep so I could get my goddamned weapon back before anyone else could get it. Or worse, end up screaming and kicking at my router which decided to lose connection just as someone else came in to pick up my loot.
Gate said:The major problem that I see with that kind of find and return system is that it falls under the heading of "quaint but naive" once it makes the transition from a niche game like gemstones to a full 3D MMO filled with moneygrubbing teenage boys. As I love to play the devil's advocate, my motto is "With any idea, consider not just how neat it can be, but how horribly it can be abused."
In a perfect world or a niche gaming market, I'd agree with you, but not in a full fledged graphic MMO.
Problem: The whole "I lost my weapon, help me!" thing doesn't mix well with RP. I mean, you could post a reward for it at the local pub, but then in-character, a bunch of people are either going to go "Ooh, I bet I can trick the reward off of him!" or "Hey, I want that, and I don't need the money right now!" In other words, while that system may work from a player's perspective, it certainly wouldn't from a character's.